A Time and A Place
Star Chamber: Rebellions beta testing rolls on, as we weed out the crappy cards and find that new archetypes are emerging. Particularly one card has created a new definition for "Combo Deck" in regards to Star Chamber, and needless to say me and the devs waxed poetic on Is Solitare Type Playing Good For The Game. I think it is, it simply because it presents a new option for the player, and a new archetype to play against (Solitare isn't an archetype was a classic line during the argument).
Anyway, head on over and check it out, good times.
In other news, my loving, thoughtful wife bought me GTA: San Andreas for Xmas and I have yet to crack the plastic (though that isn't saying much, the only things I've gotten a lot of use out of from Christmas are clothes/new shoes and I got to watch Spiderman 2). I think my PS2 is fuxored (bad controller port), and I'm not the hardware geek guy to go cracking the case open to fuck with it. Particularly with two small kids running around, you never know what could happen. Someone Could Die.
In other news, Folklore is a fantastic nostaglia site written by Andy Herzfeld, one of those guys who was in on the ground floor and now makes cash writing about it. Not that there's anything wrong with that. Did I mention its in book form via O'Reilly? But all of the stories are available online, and I take mine in 5 minute shots. Good reading, fun times.
Meanwhile, some work has been done in skips and starts on my Half Life 2 Mod, Haunted. This mod was created from an idea of my own (Can we really scare a player without restoring to Monster Closets?) and has gestated via another guy I met on the HL2 mappers mailing list, Toby. Together we wax poetic, getting the design features down when we get around to it. While this isn't the Most Important Thing In My Life Ever, it does represent more game design experience, and I really like that aspect of it. More on this As It Happens.
If you're a CCG Player, it doesn't get any better than Magic Workstation. They're almost finished with their Complete Client Rewrite (who's bright idea was this?) that has taken them I believe almost two years. Anyway, the new version supposed to have the capability according to the developers of having a Collector's Mode where you can serve booster packs/starter decks from a centralized server to player. This gave me the CCG Design Itch again, which bites now and then. I have in my mind a military-based collectable card game, most specifically detailed around World War 2. I envision a playing field of tanks, troops, support trucks, generals and battlegrounds. Giving up one advantage for another.
With a Collector's Server, you could theoretically setup a game server where you distribute packs and you get payments in return.
I think about this often, and if any breakthroughs come, you'll know where I'll post em.
I think I've rambled enough for today. Since my excellent new job has given me the day off tomorrow, don't expect any more posts until Monday, but do keep those RSS Readers handy just in case (and you are using the ass-kicking Onfolio aren't you? You should.)
I would like to leave you with some funny shit.




