You are here - Fires of Heaven Block - Fires of Heaven - Fires of Heaven Cards - Fires of Heaven White



Fires of Heaven - White

White is an interesting color. Their flavor is mainly in the defensive, combat-trick heavy environment with various synergy regarding destroying creatures as well as enchantments and life gain. I tried to capitalize on all of these things, and particularly fought hard to weave the story within the cards.

You'll notice there are a lot of Soldiers in White, led by two main characters: Dulan, Gen'dai Conquerer and Hayzan, King of Marzan:

These guys lead the charge against the evil of Durak the Forgotten and Markin, Vampire Lord.

The primary theme in Fires of Heaven White is that of Vigilance and effects that happen when those creatures become tapped. Both the tapping enchantment cycle, Mist of Justice in this case, plus the "Enablers" such as Marzan Adept and Marzan Journeyer give the deck efficient creatures from which to use and abuse. I think you'll find it fun and interesting to play around with the tapping/untapping dynamic (Seedborn Muse comes to mind) and ways to abuse it.

White also got the Training keyword. This is a mechanic born of necessity after I removed Unblockability from white. Originally White had Unblockability and Blue had the ability to take it away. There were anti-Unblockability spells in both enemy colors (red and black), while Green largely ignored the theme. When I learned that you can only take away a keyworded mechanic and not Unblockability as a currently used concept, I scrapped it and started over. The Vigilance/Tapping theme arose from this need, and to the set's benefit, I think.

Here are a few of my favorite white cards:

This one originally began as a 2/2, pro red, tap to prevent 1 to a creature or player. After going back over the Version 1.4 feedback, I updated this one to mesh with the Vigilance/Tapping theme. I think it provides a dynamic, particularly against Red decks, that makes this card a cut above the rest.

I'm a big fan of cycles in all sizes, and this is no different. After testing, I realized that two white removal spells were remarkably similar. So I mirrored the Plains Blink ability and the bonus for nailing a black creature. Then I made their costs the same and here we are. I like these quite a bit.

I'm a sucker for big game-swingers. Particularly against aggressive decks, sometimes an extra turn will buy you time that you wouldn't normally have. I've always loved Reverse Damage and couldn't find an all-encompassing version, so I just made one.

Fires of Heaven - White - 50 Cards

Angel of Gen'dai -

Creature - Angel
Flying, Vigilance
Training 1 (All combat damage dealt to this creature from each source is reduced by 1)
While Angel of Gen'dai is tapped, it gains protection from artifacts and all colors.
Her wings were a gift from Hayzan. Senara provided her with the spirit to fight.
4/4
Rare
#1/315

Anointed Follower -

Creature - Human Cleric
Protection from black and red.
I do not ask questions, I only believe. I do not ask questions, I only believe. I do not ask questions...
1/1
Uncommon
#2/315

Awakened Pioneer -

Creature - Townsfolk
: Tap target token creature.
Listen, and I shall tell you a tale you would not believe.
1/5
Common
#3/315

Brosan, Gen'dai Trainer -

Legendary Creature - Human Soldier
You may play Brosan, Gen'dai Trainer anytime you could play an instant.
When Brosan, Gen'dai Trainer comes into play, if an opponent controls a mountain, Brosan, Gen'dai Trainer has haste.
: Target creature gains Training 2 (All combat damage dealt to this creature from each source is reduced by 2.) until end of turn.
3/3
Rare
#4/315

Cast Out -

Sorcery
Destroy target enchantment.
Draw a card.
"Purity is not a choice, it is a way of life."
- Angel of Gen'dai

Common
#5/315

Divine Protection -

Instant
Until end of turn, creatures you control can't be the target of spells or abilities.
"Do not waver in the shadow of the Coldstone Keep. I will keep you safe." - Gen'dai Healer
Common
#6/315

Dulan, Gen'dai Conquerer -

Legendary Creature - Human Soldier
Vigilance
Training 1 (All combat damage dealt to this creature from each source is reduced by 1)
While Dulan, Gen'dai Conquerer is tapped, creatures you control get +1/+2.
3/4
Rare
#7/315

Exclusion -

Instant
Destroy target attacking or blocking creature.
The caverns beneath the Gen'dai plains are filled with the screams of the unworthy.
Uncommon
#8/315

Garnered Treaty -

Enchantment
No more than one creature may attack each turn.
No more than one creature may block each turn.
Win some, lose some.
Rare
#9/315

Gen'dai Academy -

Enchantment
: Put a 1/1 white Soldier token into play under your control with Training 1 (All combat damage dealt to this creature from each source is reduced by 1).
Rare
#10/315

Gen'dai Choice -

Instant
Choose one — Destroy target Aura; target blocking creature gets +2/+2 until end of turn; or untap all creatures you control.
Common
#11/315

Gen'dai Condor -

Creature - Bird
Flying
: Target creature gets +1/+1 until end of turn. If that creature is a Soldier, it gets an additional +0/+1.
That screech is anything but fearsome. It is the sign of friends, and of home.
- Gen'dai Conquerer

2/1
Common
#12/315

Gen'dai Djinn -

Creature - Djinn
Flying
When Gen'dai Djinn comes into play, skip your next untap step.
His eyes burned with the fury of the angel's scorn.
5/5
Rare
#13/315

Gen'dai Healer -

Creature - Human Cleric
Vigilance, protection from red
When Gen'dai Healer becomes tapped, target creature gains protection from red.
: Prevent the next 1 damage that would be dealt to target player.
2/2
Uncommon
#14/315

Gen'dai Knighthood -

Enchantment - Aura
Enchant Creature
Enchanted creature gets +2/+2 and is a Knight in addition to its other creature types.
Now it is time to achieve your destiny.
Common
#15/315

Gen'dai Marksman -

Creature - Human Soldier
Sacrifice Gen'dai Marksman: Gen'dai Marksman deals 2 damage to target attacking creature.
He strikes quickly, leaving no marks to tell of his infliction.
2/4
Uncommon
#16/315

Gen'dai Order -

Instant
Target creature gets Training 1 (All combat damage dealt to this creature from each source is reduced by 1) until end of turn.
The word has come from the General himself. Brace for impact!
Common
#17/315

Gen'dai Scout -

Creature - Human Soldier
Training 1 (All combat damage dealt to this creature from each source is reduced by 1)
Their sight is their greatest strength, second only to their ability to run.
1/1
Common
#18/315

Gen'dai Training -

Enchantment - Aura
Enchant Creature
Enchanted creature has Training 2 (All combat damage dealt to this creature from each source is reduced by 2)
"Your teaching is complete. Now go into the marshes and kill some of the foul that lurk there." - Gendai Conquerer
Common
#19/315

Haunting Visage -

Sorcery
If a creature blocks this turn, tap it. It doesn't untap during its controller's next untap step.
I listen to the earth, and I hear its call. There is darkness afoot, and danger in the air.
Common
#20/315

Hayzan's Last Charge -

Sorcery
As an additional cost to play Hayzan's Last Charge, sacrifice all lands you control.
For each Plains sacrificed this way, creatures you control get +2/+2 until end of turn.
And we picked up our swords...and we raged on for victory.
- Marzan Scroll, found on the battlefield.

Rare
#21/315

Hayzan, King of Marzan -

Legendary Creature - Human King
Vigilance
When Hayzan, King of Marzan becomes tapped, put a 3/3 white Soldier creature token into play under your control.
"I hear those demons, and to those hounds of hell I say I am ready! I have awaited the day I can stab them in their foul hearts." - Hayzan
2/4
Rare
#22/315

Hold Fast -

Instant
Up to two target creatures get +0/+3 until end of turn.
Between your shield and my blade, one of us will never see each other again.
Common
#23/315

Holy Beginnings -

Instant
If this is your first resolved spell of the game, gain 5 life and draw a card.
Otherwise, gain 3 life.
Ask not what the spirits tell you. Ask what they mean.
Common
#24/315

Holy Ground -

Sorcery
Creatures you control gain +1/+2 and Vigilance until end of turn .
Upon this ground blood shall be shed. But not ours.
Common
#25/315

Holy Order -

Instant
Gain 2 life. Then, if target opponent has more life than you, tap all creatures they control.
The monks have spoken. The rulers have listened.
Common
#26/315

Hope of the Ages -

Sorcery
Put an X/X white Angel token with flying into play, where X equals the number of white permanents you control.
We heard their song rise into the air, the song of victory.
Rare
#27/315

Martyr's Anger -

Instant
Remove target attacking creature from the game.
If that creature is black, you gain life equal to its toughness.
Plains Blink (You may play this spell for no cost if you control an amount of Plains equal or greater than its converted mana cost. Then remove it from the game.)
Uncommon
#28/315

Martyr's Forgiveness -

Instant
Remove target blocking creature from the game.
If that creature is black, you gain life equal to its toughness.
Plains Blink (You may play this spell for no cost if you control an amount of Plains equal or greater than its converted mana cost. Then remove it from the game.)
Uncommon
#29/315

Marzan Adept -

Creature - Human Soldier
: Tap target creature you control.
Their loyalty is unmatched, as is their aspirations for future leadership.
2/2
Common
#30/315

Marzan Council -

Enchantment
At the beginning of your upkeep, sacrifice Marzan Council unless you sacrifice a non-token creature.
Creature's can't attack.
"Please bring the word to Ocilias: We need help!"
- Hayzan, King of Marzan

Rare
#31/315

Marzan Dragon -

Creature - Dragon
Flying
Marzan Dragon is indestructable.
Whenever Marzan Dragon deals combat damage to a player, you gain that much life.
3/3
Rare
#32/315

Marzan Guard -

Creature - Human Soldier
Plains Blink (You may put this creature into play anytime you could play an instant if you control an amount of Plains equal or greater than its converted mana cost. It gains haste and is removed from the game at end of turn.)
4/4
Uncommon
#33/315

Marzan Interrogator -

Creature - Human Cleric
Vigilance, protection from black.
When Marzan Interrogator becomes tapped, you may destroy target black creature.
To understand the ways of the dark, you must plunge into the depths yourself.
2/2
Rare
#34/315

Marzan Journeyer -

Creature - Human Cleric
Tap target untapped creature you control: Gain 1 life.
Plains Blink (You may put this creature into play anytime you could play an instant if you control an amount of Plains equal or greater than its converted mana cost. It gains haste and is removed from the game at end of turn.)
2/3
Uncommon
#35/315

Marzan Messenger -

Creature - Human Soldier
, : Tap target creature.
"I see them!" She cried, and ran to tell the general. Over the hills came the glow of fire and the stench of unwashed goblin.
2/2
Uncommon
#36/315

Marzan Nightwatcher -

Creature - Human Soldier
Flying, Vigilance
When Marzan Nightwatcher becomes tapped, tap target creature. That creature doesn't untap during it's controller's next untap step.
As the beasts roared, the blades did much the same.
3/2
Common
#37/315

Marzan Warrior -

Creature - Human Soldier
Recursion (When this creature is put into a graveyard from play, put a token creature into play of the same type, color, power, and toughness as this creature.)
They fight so relentlessly, even their bones yearn for battle.
2/2
Uncommon
#38/315

Marzan Whisper -

Sorcery
Gain 2 Life for each creature you control.
Plains Blink (You may play this spell for no cost if you control an amount of Plains equal or greater than its converted mana cost. Then remove it from the game.)
"Be quiet child. There are voices here that are not your own." - Marzan Nightwatcher
Uncommon
#39/315

Mist of Justice -

Enchantment
Tap two untapped creatures you control: Remove target creature you control from combat. Prevent all combat damage that would be dealt to and dealt by target creature this turn.
The pendulum swings both ways.
- popular Marzan saying

Uncommon
#40/315

Pearl Knight -

Creature - Human Knight
First Strike
Protection from Token creatures
I pray only to protect my people and my kin. The rest is left to my blade.
2/2
Uncommon
#41/315

Recursion -

Enchantment - Aura
Enchant Creature
Enchanted creature gains Recursion (When this creature is put into a graveyard from play, put a token creature into play of the same type, color, power, and toughness as this creature.)
Common
#42/315

Resistance -

Instant
Until end of turn, all combat damage from target opponent's creatures is prevented and you gain that much life.
The traitors stood very still while accepting their fate.
Rare
#43/315

Sheer Bravery -

Instant
Target blocking creature gets +3/+3 until end of turn.
If target creature is a Soldier, it gets an additional +3/+3 until end of turn.
"Hold fast young ones! These are the battles which you will be telling your children of." - Silus, Marzan General
Common
#44/315

Silus, Marzan General -

Legendary Creature - Human Soldier
Protection from creatures
: Remove target Soldier you control from combat. Prevent all combat damage that would be dealt to and dealt by that Soldier this turn.
Fear knows to avoid him.

2/2
Rare
#45/315

Starlight Watcher -

Creature - Human Cleric
: Prevent the next 2 damage that would be dealt to target creature or player.
Plains Blink (You may put this creature into play anytime you could play an instant if you control an amount of Plains equal or greater than its converted mana cost. It gains haste and is removed from the game at end of turn.)
2/3
Uncommon
#46/315

Tressan Arbiter -

Creature - Human Wizard
, : Target creature you control deals no combat damage this turn. Instead, you gain that much life.
Castaways usually make the best patrons. They know when to pursue a cause, and with just enough righteousness.
2/2
Rare
#47/315

Vampire Hunter -

Creature - Human Knight
: Destroy target Vampire. Gain life equal to its toughness.
Some only hear of Vampires in fairy tales. Others pray nightly to rid their memories of the horrid creatures.
2/2
Uncommon
#48/315

Volunteer Farmhand -

Creature - Human Townsfolk
Plainswalk
They picked up their pitchforks, ready for a good killin.
1/1
Common
#49/315

Wandering Knight -

Creature - Human Knight
First Strike, Vigilance
When Wandering Knight becomes tapped, put a 1/1 white Soldier token into play under your control.
The best paid workers in the land, they only carried their swords in parades and festivals.
2/2
Uncommon
#50/315