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Cycles are an important part of any set. I view cycles as themes that can run successfully through all of the colors, highlighting the advantage of playing those colors.Easily the most powerful cycle in the set is the "First Resolved" cycle. Here they are:
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With the exception of black and green, all of these spells are very powerful for their colors on the first turn of the game. The ability to get Lightning Bolt back into the environment, however so fleetingly, is worth it to me, and the ability to start off the game with 25 life and an extra card instead of having a Turn 1 play is worth it to me when playing White. Perhaps it isn't so with you, but the most interesting parts of these cards rely on how many you need to run to make sure you draw it early (usually 3-4), and how you cope with having admittedly underpowered cards if they're not the first ones you're playing.
This dynamic is intriguing to me and it made me very happy to find the middle ground with these cards after much testing. Enjoy the set!
Set created on 8/7/05 2:09 PM using MtG Editor
Spoiler List created on 10/16/05 1:36 AM
315 Cards Total
Colors: 50 White, 50 Blue, 50 Black, 50 Red, 50 Green, 10 Multicolor, 35 Land, 20 Artifact
Rarities: 104 Common, 96 Uncommon, 95 Rare, 20 Basic Land
Card Types: 39 Sorcery, 49 Instant, 40 Enchantment, 110 Creature, 22 Legendary Creature, 17 Artifact, 3 Artifact Creature, 10 Land, 5 Legendary Land, 20 Basic Land
Angel of Gen'dai - ![]() ![]() ![]() ![]() Creature - Angel Flying, Vigilance Training 1 (All combat damage dealt to this creature from each source is reduced by 1) While Angel of Gen'dai is tapped, it gains protection from artifacts and all colors. Her wings were a gift from Hayzan. Senara provided her with the spirit to fight. 4/4 Rare #1/315 |
Anointed Follower - ![]() ![]() Creature - Human Cleric Protection from black and red. I do not ask questions, I only believe. I do not ask questions, I only believe. I do not ask questions... 1/1 Uncommon #2/315 |
Awakened Pioneer - ![]() ![]() ![]() Creature - Townsfolk : Tap target token creature.Listen, and I shall tell you a tale you would not believe. 1/5 Common #3/315 |
Brosan, Gen'dai Trainer - ![]() ![]() ![]() ![]() Legendary Creature - Human Soldier You may play Brosan, Gen'dai Trainer anytime you could play an instant. When Brosan, Gen'dai Trainer comes into play, if an opponent controls a mountain, Brosan, Gen'dai Trainer has haste. : Target creature gains Training 2 (All combat damage dealt to this creature from each source is reduced by 2.) until end of turn.3/3 Rare #4/315 |
Cast Out - ![]() ![]() ![]() Sorcery Destroy target enchantment. Draw a card. "Purity is not a choice, it is a way of life." - Angel of Gen'dai Common #5/315 |
Divine Protection - ![]() ![]() ![]() Instant Until end of turn, creatures you control can't be the target of spells or abilities. "Do not waver in the shadow of the Coldstone Keep. I will keep you safe." - Gen'dai Healer Common #6/315 |
Dulan, Gen'dai Conquerer - ![]() ![]() ![]() ![]() ![]() Legendary Creature - Human Soldier Vigilance Training 1 (All combat damage dealt to this creature from each source is reduced by 1) While Dulan, Gen'dai Conquerer is tapped, creatures you control get +1/+2. 3/4 Rare #7/315 |
Exclusion - ![]() ![]() ![]() Instant Destroy target attacking or blocking creature. The caverns beneath the Gen'dai plains are filled with the screams of the unworthy. Uncommon #8/315 |
Garnered Treaty - ![]() ![]() ![]() ![]() Enchantment No more than one creature may attack each turn. No more than one creature may block each turn. Win some, lose some. Rare #9/315 |
Gen'dai Academy - ![]() ![]() ![]() ![]() Enchantment ![]() : Put a 1/1 white Soldier token into play under your control with Training 1 (All combat damage dealt to this creature from each source is reduced by 1). Rare #10/315 |
Gen'dai Choice - ![]() ![]() Instant Choose one — Destroy target Aura; target blocking creature gets +2/+2 until end of turn; or untap all creatures you control. Common #11/315 |
Gen'dai Condor - ![]() ![]() ![]() Creature - Bird Flying : Target creature gets +1/+1 until end of turn. If that creature is a Soldier, it gets an additional +0/+1.That screech is anything but fearsome. It is the sign of friends, and of home. - Gen'dai Conquerer 2/1 Common #12/315 |
Gen'dai Djinn - ![]() ![]() ![]() ![]() Creature - Djinn Flying When Gen'dai Djinn comes into play, skip your next untap step. His eyes burned with the fury of the angel's scorn. 5/5 Rare #13/315 |
Gen'dai Healer - ![]() ![]() ![]() Creature - Human Cleric Vigilance, protection from red When Gen'dai Healer becomes tapped, target creature gains protection from red. : Prevent the next 1 damage that would be dealt to target player.2/2 Uncommon #14/315 |
Gen'dai Knighthood - ![]() ![]() ![]() Enchantment - Aura Enchant Creature Enchanted creature gets +2/+2 and is a Knight in addition to its other creature types. Now it is time to achieve your destiny. Common #15/315 |
Gen'dai Marksman - ![]() ![]() ![]() Creature - Human Soldier Sacrifice Gen'dai Marksman: Gen'dai Marksman deals 2 damage to target attacking creature. He strikes quickly, leaving no marks to tell of his infliction. 2/4 Uncommon #16/315 |
Gen'dai Order - ![]() ![]() ![]() Instant Target creature gets Training 1 (All combat damage dealt to this creature from each source is reduced by 1) until end of turn. The word has come from the General himself. Brace for impact! Common #17/315 |
Gen'dai Scout - ![]() ![]() Creature - Human Soldier Training 1 (All combat damage dealt to this creature from each source is reduced by 1) Their sight is their greatest strength, second only to their ability to run. 1/1 Common #18/315 |
Gen'dai Training - ![]() ![]() ![]() Enchantment - Aura Enchant Creature Enchanted creature has Training 2 (All combat damage dealt to this creature from each source is reduced by 2) "Your teaching is complete. Now go into the marshes and kill some of the foul that lurk there." - Gendai Conquerer Common #19/315 |
Haunting Visage - ![]() ![]() ![]() Sorcery If a creature blocks this turn, tap it. It doesn't untap during its controller's next untap step. I listen to the earth, and I hear its call. There is darkness afoot, and danger in the air. Common #20/315 |
Hayzan's Last Charge - ![]() ![]() ![]() ![]() Sorcery As an additional cost to play Hayzan's Last Charge, sacrifice all lands you control. For each Plains sacrificed this way, creatures you control get +2/+2 until end of turn. And we picked up our swords...and we raged on for victory. - Marzan Scroll, found on the battlefield. Rare #21/315 |
Hayzan, King of Marzan - ![]() ![]() ![]() ![]() Legendary Creature - Human King Vigilance When Hayzan, King of Marzan becomes tapped, put a 3/3 white Soldier creature token into play under your control. "I hear those demons, and to those hounds of hell I say I am ready! I have awaited the day I can stab them in their foul hearts." - Hayzan 2/4 Rare #22/315 |
Hold Fast - ![]() ![]() ![]() Instant Up to two target creatures get +0/+3 until end of turn. Between your shield and my blade, one of us will never see each other again. Common #23/315 |
Holy Beginnings - ![]() ![]() Instant If this is your first resolved spell of the game, gain 5 life and draw a card. Otherwise, gain 3 life. Ask not what the spirits tell you. Ask what they mean. Common #24/315 |
Holy Ground - ![]() ![]() ![]() Sorcery Creatures you control gain +1/+2 and Vigilance until end of turn . Upon this ground blood shall be shed. But not ours. Common #25/315 |
Holy Order - ![]() ![]() ![]() ![]() Instant Gain 2 life. Then, if target opponent has more life than you, tap all creatures they control. The monks have spoken. The rulers have listened. Common #26/315 |
Hope of the Ages - ![]() ![]() ![]() ![]() Sorcery Put an X/X white Angel token with flying into play, where X equals the number of white permanents you control. We heard their song rise into the air, the song of victory. Rare #27/315 |
Martyr's Anger - ![]() ![]() ![]() ![]() Instant Remove target attacking creature from the game. If that creature is black, you gain life equal to its toughness. Plains Blink (You may play this spell for no cost if you control an amount of Plains equal or greater than its converted mana cost. Then remove it from the game.) Uncommon #28/315 |
Martyr's Forgiveness - ![]() ![]() ![]() ![]() Instant Remove target blocking creature from the game. If that creature is black, you gain life equal to its toughness. Plains Blink (You may play this spell for no cost if you control an amount of Plains equal or greater than its converted mana cost. Then remove it from the game.) Uncommon #29/315 |
Marzan Adept - ![]() ![]() ![]() Creature - Human Soldier : Tap target creature you control.Their loyalty is unmatched, as is their aspirations for future leadership. 2/2 Common #30/315 |
Marzan Council - ![]() ![]() ![]() Enchantment At the beginning of your upkeep, sacrifice Marzan Council unless you sacrifice a non-token creature. Creature's can't attack. "Please bring the word to Ocilias: We need help!" - Hayzan, King of Marzan Rare #31/315 |
Marzan Dragon - ![]() ![]() ![]() ![]() Creature - Dragon Flying Marzan Dragon is indestructable. Whenever Marzan Dragon deals combat damage to a player, you gain that much life. 3/3 Rare #32/315 |
Marzan Guard - ![]() ![]() ![]() ![]() Creature - Human Soldier Plains Blink (You may put this creature into play anytime you could play an instant if you control an amount of Plains equal or greater than its converted mana cost. It gains haste and is removed from the game at end of turn.) 4/4 Uncommon #33/315 |
Marzan Interrogator - ![]() ![]() ![]() ![]() Creature - Human Cleric Vigilance, protection from black. When Marzan Interrogator becomes tapped, you may destroy target black creature. To understand the ways of the dark, you must plunge into the depths yourself. 2/2 Rare #34/315 |
Marzan Journeyer - ![]() ![]() ![]() ![]() Creature - Human Cleric Tap target untapped creature you control: Gain 1 life. Plains Blink (You may put this creature into play anytime you could play an instant if you control an amount of Plains equal or greater than its converted mana cost. It gains haste and is removed from the game at end of turn.) 2/3 Uncommon #35/315 |
Marzan Messenger - ![]() ![]() ![]() Creature - Human Soldier , : Tap target creature."I see them!" She cried, and ran to tell the general. Over the hills came the glow of fire and the stench of unwashed goblin. 2/2 Uncommon #36/315 |
Marzan Nightwatcher - ![]() ![]() ![]() Creature - Human Soldier Flying, Vigilance When Marzan Nightwatcher becomes tapped, tap target creature. That creature doesn't untap during it's controller's next untap step. As the beasts roared, the blades did much the same. 3/2 Common #37/315 |
Marzan Warrior - ![]() ![]() ![]() Creature - Human Soldier Recursion (When this creature is put into a graveyard from play, put a token creature into play of the same type, color, power, and toughness as this creature.) They fight so relentlessly, even their bones yearn for battle. 2/2 Uncommon #38/315 |
Marzan Whisper - ![]() ![]() ![]() ![]() Sorcery Gain 2 Life for each creature you control. Plains Blink (You may play this spell for no cost if you control an amount of Plains equal or greater than its converted mana cost. Then remove it from the game.) "Be quiet child. There are voices here that are not your own." - Marzan Nightwatcher Uncommon #39/315 |
Mist of Justice - ![]() ![]() ![]() ![]() Enchantment Tap two untapped creatures you control: Remove target creature you control from combat. Prevent all combat damage that would be dealt to and dealt by target creature this turn. The pendulum swings both ways. - popular Marzan saying Uncommon #40/315 |
Pearl Knight - ![]() ![]() ![]() Creature - Human Knight First Strike Protection from Token creatures I pray only to protect my people and my kin. The rest is left to my blade. 2/2 Uncommon #41/315 |
Recursion - ![]() ![]() ![]() Enchantment - Aura Enchant Creature Enchanted creature gains Recursion (When this creature is put into a graveyard from play, put a token creature into play of the same type, color, power, and toughness as this creature.) Common #42/315 |
Resistance - ![]() ![]() ![]() ![]() Instant Until end of turn, all combat damage from target opponent's creatures is prevented and you gain that much life. The traitors stood very still while accepting their fate. Rare #43/315 |
Sheer Bravery - ![]() ![]() ![]() Instant Target blocking creature gets +3/+3 until end of turn. If target creature is a Soldier, it gets an additional +3/+3 until end of turn. "Hold fast young ones! These are the battles which you will be telling your children of." - Silus, Marzan General Common #44/315 |
Silus, Marzan General - ![]() ![]() ![]() ![]() Legendary Creature - Human Soldier Protection from creatures ![]() ![]() : Remove target Soldier you control from combat. Prevent all combat damage that would be dealt to and dealt by that Soldier this turn.Fear knows to avoid him. 2/2 Rare #45/315 |
Starlight Watcher - ![]() ![]() ![]() ![]() Creature - Human Cleric : Prevent the next 2 damage that would be dealt to target creature or player.Plains Blink (You may put this creature into play anytime you could play an instant if you control an amount of Plains equal or greater than its converted mana cost. It gains haste and is removed from the game at end of turn.) 2/3 Uncommon #46/315 |
Tressan Arbiter - ![]() ![]() ![]() Creature - Human Wizard ![]() ![]() , : Target creature you control deals no combat damage this turn. Instead, you gain that much life.Castaways usually make the best patrons. They know when to pursue a cause, and with just enough righteousness. 2/2 Rare #47/315 |
Vampire Hunter - ![]() ![]() ![]() ![]() Creature - Human Knight : Destroy target Vampire. Gain life equal to its toughness.Some only hear of Vampires in fairy tales. Others pray nightly to rid their memories of the horrid creatures. 2/2 Uncommon #48/315 |
Volunteer Farmhand - ![]() ![]() Creature - Human Townsfolk Plainswalk They picked up their pitchforks, ready for a good killin. 1/1 Common #49/315 |
Wandering Knight - ![]() ![]() ![]() ![]() Creature - Human Knight First Strike, Vigilance When Wandering Knight becomes tapped, put a 1/1 white Soldier token into play under your control. The best paid workers in the land, they only carried their swords in parades and festivals. 2/2 Uncommon #50/315 |
Ancestral Notion - ![]() ![]() Sorcery If this is your first resolved spell of the game, draw two cards. Otherwise, draw a card. The difference between knowledge and wisdom is but a point of view. Common #51/315 |
Blind Forcemage - ![]() ![]() ![]() ![]() Creature - Human Wizard Whenever a creature blocks or becomes blocked by Blind Forcemage, you may pay . If you do, return Blind Forcemage and the blocking or blocked creatures to their owner's hands.Forget what you know. Just do as I say. 1/2 Uncommon #52/315 |
Blind Sight - ![]() ![]() Instant Target creature is unblockable until end of turn. "Open your eyes, young ones, and look around you. There is nothing but darkness. But in learning the ways of the Joondai, you may turn on the light." Common #53/315 |
Brightmind - ![]() ![]() ![]() Instant You may remove a blue card in your hand from the game instead of paying Brightmind's mana cost. Draw three cards. Then put two cards from your hand back on top of your library. I hear your thoughts. Let them speak my language. Uncommon #54/315 |
Coastal Urchin - ![]() ![]() Creature - Fish Islandwalk "Oh to catch a fish, the wide world at sea to live forever, die not never a sailor's life for me." 1/1 Common #55/315 |
Cognitive Intuition - ![]() ![]() ![]() Sorcery Name a card type. Reveal the top card of target opponent's library. If it is the named type, draw 3 cards. I know I'm better than you. And I can prove it. Uncommon #56/315 |
Daring Alchemist - ![]() ![]() ![]() ![]() Creature - Human Wizard Flying ![]() : Target creature with flying loses flying until end of turn.Excuse me, I must be going. 3/1 Uncommon #57/315 |
Dragon Dream - ![]() ![]() Enchantment - Aura Enchant Creature Attach only to a flying creature. When that creature blocks or is blocked by a red creature, you may draw a card. Common #58/315 |
Dreamscape - ![]() ![]() ![]() Instant You may remove two blue cards in your graveyard from the game instead of paying Dreamscape's mana cost. Target creature gains flying and cannot be the target of spells or abilities this turn. Common #59/315 |
Fa'an, Joondai Council - ![]() ![]() ![]() ![]() Legendary Creature - Human Wizard ![]() ![]() , Sacrifice an Island, : Draw two cards and put Fa'an, Joondai Council on top of your library.Island Blink (You may put this creature into play anytime you could play an instant if you control an amount of Islands equal or greater than its converted mana cost. It gains haste and is removed from the game at end of turn.) 4/4 Rare #60/315 |
Focus Field - ![]() ![]() ![]() ![]() Instant You may remove two blue cards in your graveyard from the game instead of paying Focus Field's mana cost. Return target creature to its owners hand. "Back to the fires of Coldstone, you foul beast!" - Marnin, Joondai Alchemist Common #61/315 |
Forgotten Wizard - ![]() ![]() ![]() Creature - Elf Wizard Sacrifice Forgotten Wizard: Draw a card. After Markin slaughtered the elves in Hannook, the few who escaped sought refuge in the Joondai kingdom. 1/1 Uncommon #62/315 |
Geinin, Tressan Master - ![]() ![]() ![]() ![]() Legendary Creature - Human Wizard Flying ![]() ![]() , : Search your library for an instant or sorcery card, reveal it, then shuffle. Put that card on top of your library. Play this ability only any time you could play a sorcery.![]() ![]() ![]() ![]() , , Sacrifice Geinin, Tressan Master: Take an extra turn after this one.4/4 Rare #63/315 |
Grand Denial - ![]() ![]() ![]() ![]() Instant You may remove three Islands you control and the top half of your library, rounded up, from the game instead of paying Grand Denial's mana cost. Counter target spell. Return all of it's controller's creatures to their owner's hand. "Absolutely not." Rare #64/315 |
Hazy Ground - ![]() ![]() ![]() Sorcery Tap up to X creatures target opponent controls, where X equals the number of blue cards in your graveyard. Creatures that attack this turn do not untap during their controller's next untap step. The Joondai palace moat holds no water, only the fog-like mist that no one wishes to enter. Common #65/315 |
Jellyfish - ![]() ![]() ![]() Creature - Fish When Jellyfish comes into play, return target non-basic land to its owner's hand. Island Blink (You may put this creature into play anytime you could play an instant if you control an amount of Islands equal or greater than its converted mana cost. It gains haste and is removed from the game at end of turn.) 1/1 Common #66/315 |
Joondai Dragon - ![]() ![]() ![]() ![]() Legendary Creature - Dragon Flying , Remove Joondai Dragon from the game: Take another turn after this one.Its wings shimmer in the light, going back and forth in time. 3/3 Rare #67/315 |
Joondai Inquisitor - ![]() ![]() ![]() Creature - Human Wizard When Joondai Inquisitor comes into play, look at target opponent's hand. The first lesson taught to new Joondai students is that knowlege is power. 1/2 Common #68/315 |
Joondai Negotiations - ![]() ![]() ![]() ![]() Sorcery Target opponent chooses a creature they control. You gain control of that creature (This effect doesn't end at end of turn). "Bartering is foolish. The only way to get what you want is to simply ask for it." - Fa'an, Joondai Council Rare #69/315 |
Keeper of Secrets - ![]() ![]() ![]() Creature - Dragon Flying Reveal your hand: If there are no blue cards present, you may return Keeper of Secrets to its owner's hand. Keepers stay hidden for a few reasons, the least of which are the Trolls in Coldstone Keep, eager to make new boots. 4/4 Uncommon #70/315 |
Knowledge of the Ages - ![]() ![]() ![]() ![]() Sorcery Draw X cards where X equals the number of blue permanents you control. Tressan law forbids any magic beyond its borders. But within, no limits are placed. Rare #71/315 |
Land Lock - ![]() ![]() ![]() Instant Counter target spell unless its controller pays for each untapped land you control."The strength of the Tressan people are behind me. I cast you out!" - Geinin, Tressan Master Uncommon #72/315 |
Lost and Found - ![]() ![]() ![]() Sorcery Return target permanent to its owner's hand. That permanent's controller may draw a card. "Faster Greenor! Before it awakens!" Uncommon #73/315 |
Mana Break - ![]() ![]() ![]() ![]() Instant Counter target spell. Tap all permanents its controller controls. The world shifted, and it was all the Tressan could do to stop the madness. Rare #74/315 |
Mark of Wisdom - ![]() ![]() ![]() ![]() Enchantment - Aura Enchant Creature Enchanted creature gets "Whenever this creature deals damage to an opponent, you may return target blue instant card from your graveyard to your hand." Look within and find the power to overcome the darkness surrounding you. Common #75/315 |
Marnin, Joondai Alchemist - ![]() ![]() ![]() Legendary Creature - Human Wizard Flying Remove two blue cards in your graveyard from the game: Untap Marnin, Joondai Alchemist. ![]() ![]() , : Counter target spell unless its controller pays an additional .2/5 Rare #76/315 |
Matron of Secrets - ![]() ![]() ![]() Creature - Human Wizard Flying Whenever Matron of Secrets deals damage to a player, you may return target blue instant card from your graveyard to your hand. What I keep in my mind is sacred, and no books may contain the secrets I hold. 1/1 Common #77/315 |
Memory Mist - ![]() ![]() ![]() ![]() Enchantment Tap two untapped creatures you control: Return target creature you control and target creature an opponent controls to their owner's hand. I thought I had remembered, but only remembered I had forgotten it. Uncommon #78/315 |
Mistaken Identity - ![]() ![]() ![]() ![]() Enchantment - Aura Enchant Creature When Mistaken Identity comes into play, choose a creature. The enchanted creature has all of the abilities of the chosen creature. If those abilities have a colored mana cost, that cost is instead."Did I...did you...um...where are we again?" Rare #79/315 |
Naylan, Tressan Adept - ![]() ![]() ![]() ![]() Legendary Creature - Human Wizard Flying When Naylan, Tressan Adept comes into play, you may search your library for a blue instant or sorcery card, and reveal it. If you do, shuffle your library and put that card on top of it. "You are learning quickly, and for that I am pleased." - Geinin, Tressan Master 3/3 Rare #80/315 |
Passing Wisdom - ![]() ![]() ![]() Instant Play Passing Wisdom only during an opponent's main phase. Draw X cards. At end of turn, remove your hand from the game. Knowledge without understanding. Rare #81/315 |
Revelation Decree - ![]() ![]() ![]() ![]() Enchantment Players play with the top card of their library revealed. : Shuffle target player's library. Any player may play this ability."Now is the time for truth and light!" - Geinin, Tressan Master Rare #82/315 |
Sapphire Knight - ![]() ![]() ![]() Creature - Human Knight Flying Protection from Token creatures They hold the skies, searching for the imposters, looking for the dark creatures of Markin. 2/1 Uncommon #83/315 |
Scaled Serpent - ![]() ![]() ![]() Creature - Serpent They defend and feed with the same ferocity. 1/5 Common #84/315 |
Seabested Bargainer - ![]() ![]() ![]() Creature - Human Rogue : Look at the top card of your library.![]() , : Reveal a card in your hand and the top card of your library. Put the top card of your library in your hand and the revealed card on top of your library. You have money, I have answers. 2/4 Common #85/315 |
Secret Pulse - ![]() ![]() ![]() ![]() Instant As an additional cost to play Secret Pulse, target creature an opponent controls gains islandwalk. Creatures without islandwalk cannot attack this turn. The lands of Joondai and Tressan are protected by their lack of hidden places. Uncommon #86/315 |
Secret Society - ![]() ![]() ![]() ![]() Enchantment ![]() : Reveal the top card of your library. If it is a wizard, draw a card.Their members hide in secret, waiting for the signal to reveal themselves. Rare #87/315 |
Shifting Sands - ![]() ![]() ![]() ![]() Instant Counter target spell unless its controller pays .Island Blink (You may play this spell for no cost if you control an amount of Islands equal or greater than its converted mana cost. Then remove it from the game.) Somewhere in the deep, there is only denial. Common #88/315 |
Storm of Truth - ![]() ![]() ![]() ![]() Sorcery For each creature, return it to its owner's hand unless its controller pays ."You shall hear my words. And then you shall leave my presence." - Geinin, Tressan Master Rare #89/315 |
Tressan Choice - ![]() ![]() Instant Choose one — Target land becomes the basic type of your choice until end of turn; or target creature gains flying until end of turn; or look at the top 3 cards of your library and put them back in any order. Common #90/315 |
Tressan Controller - ![]() ![]() ![]() Creature - Human Wizard Flying When Tressan Controller comes into play, return an Island you control to its owner's hand or sacrifice Tressan Controller. "I wish for no more than what the great teachers have given me. The knowledge to see evil, and the strength to stop it." 2/1 Uncommon #91/315 |
Tressan Drake - ![]() ![]() ![]() ![]() Creature - Drake Flying ![]() : Return Tressan Drake to its owner's hand"Their beasts are fierce my lord...and fast as well." - Nagrock Decoy 3/3 Common #92/315 |
Tressan Guard - ![]() ![]() Creature - Human Wizard : Tressan Guard gains flying until end of turn.The old man heard the goblins coming. And just as their spears soared, so did he. 1/1 Common #93/315 |
Tressan Journeyer - ![]() ![]() ![]() Creature - Human Wizard ![]() : Return Tressan Journeyer to its owner's hand. , : Draw a card, then put Tressan Journeyer on top of its owner's library."Quickly Spirit! We must tell the elders of what we saw coming from Coldstone." 1/2 Uncommon #94/315 |
Trusted Scholar - ![]() ![]() ![]() ![]() Creature - Human Wizard , : Counter target spell unless its controller pays an additional .![]() , Sacrifice Trusted Scholar: Counter target spell.The old and the wise are usually one and the same. - Tressan saying 1/2 Uncommon #95/315 |
Unearthly Bond - ![]() ![]() ![]() Instant Return target creature to its owner's hand unless its controller pays .The creature grew wings and flew back home. Common #96/315 |
War of Favors - ![]() ![]() ![]() ![]() Enchantment Whenever a player plays a spell, all other players draw a card. Suddenly the distance between the Tressan and Joondai kingdoms got much shorter. Rare #97/315 |
Whisper Mage - ![]() ![]() ![]() Creature - Human Wizard ![]() , : Return target Wizard to its owner's hand.The Joondai are people of tremendous faith. Their wizard heritage has brought them just as much misfortune as good luck, but how they deal with such events is the true test of their skill. — From the Joondai Chronicles 1/3 Common #98/315 |
Whispering Sage - ![]() ![]() ![]() Creature - Human Wizard : Look at the top card of your Library.![]() : Shuffle your library.Come here and I shall tell you a secret. 2/2 Common #99/315 |
Windspinner - ![]() ![]() ![]() ![]() Creature - Human Wizard Flying ![]() : Target creature gains flying until end of turn.The Tressan drew the most beautiful pictures with the clouds. 3/3 Uncommon #100/315 |
Betrayer's Whisper - ![]() ![]() ![]() ![]() Sorcery You may remove two black cards in your hand from the game instead of paying Betrayer's Whisper's mana cost. Return target creature from your graveyard to play. "Dying is much like living: You keep waiting to 'wake up.'" - Durak the Forgotten Rare #101/315 |
Blight of the Ages - ![]() ![]() ![]() ![]() Sorcery Destroy up to X target creatures and target opponent loses X life, where X equals the number of black permanents you control. "The ruin, the darkness, the blood. What a wonderful day to be alive. " - Nurok, Minister of Hate Rare #102/315 |
Bloodletting - ![]() ![]() ![]() ![]() Sorcery As an additional cost to playing Bloodletting, pay X life. You may not spend more than 3 life in this way. Draw X cards. "You ask me for an advantage. There can be no advancement without sacrifice." - Durak the Forgotten Rare #103/315 |
Consuming Thirst - ![]() ![]() ![]() Enchantment - Aura Enchant Creature You may play Durak's Thirst anytime you could play an instant. Target creature gains "Whenever a creature dealt damage by this creature this turn is put into a graveyard, put a +1/+1 counter on it." Uncommon #104/315 |
Crooked Crawshank - ![]() ![]() ![]() ![]() Creature - Zombie Pay 2 Life: Regenerate Crooked Crawshank Markin believed that good pets were better than good servants. 2/2 Uncommon #105/315 |
Desperate Measures - ![]() ![]() ![]() Sorcery Sacrifice all creatures you control. You gain life equal to their combined toughness. "This is what must happen. Do not think of your lives as empty, think of them as fulfilling, a way for you to live on in my legacy." - Durak the Forgotten Rare #106/315 |
Desperate Vampire - ![]() ![]() ![]() Creature - Vampire Sacrifice Desperate Vampire: Target player loses 1 life. Once you become drained to the edge of death, you know no pain or hunger, only the thirst. 2/1 Common #107/315 |
Dire Decisions - ![]() ![]() ![]() ![]() Enchantment At the beginning of each player's upkeep, that player chooses one — Pay 5 life and destroy Dire Decisions or put a 5/5 black Demon creature token with flying into play under target opponent's control. The line between damned and damnation is thin indeed. Rare #108/315 |
Dreadful Fright - ![]() ![]() ![]() ![]() Instant Regenerate target blocking creature. The creatures it blocked are destroyed. "This place...kinda creeps me out." - Last words, Hardin Grintock Common #109/315 |
Durak Bloodthirster - ![]() ![]() ![]() ![]() Creature - Vampire Flying Whenever a creature dealt damage by Durak Bloodthirster this turn is put into the graveyard, put a +1/+1 counter on Durak Bloodthirster. The wretches flew in, and the death began. - From "The tale of Hannook" 2/3 Common #110/315 |
Durak Creed - ![]() ![]() ![]() ![]() Instant All creatures get -2/-2 until end of turn. Swamp Blink (You may play this spell for no cost if you control an amount of Swamps equal or greater than its converted mana cost. Then remove it from the game.) Uncommon #111/315 |
Durak Fiend - ![]() ![]() ![]() Creature - Zombie : Regenerate Durak FiendHe feeds off the innocent, and uses extra salt for the sinners. 3/3 Uncommon #112/315 |
Durak Minion - ![]() ![]() ![]() ![]() Creature - Minion When a black creature comes into play, if you played it from your hand, you may put a +1/+1 counter on Durak Minion. They stop at nothing in their quest for flesh. 2/2 Common #113/315 |
Durak the Forgotten - ![]() ![]() ![]() ![]() ![]() Legendary Creature - Vampire Lord Flying When Durak the Forgotten is put into a graveyard from play, you may remove it from the game instead. If you do, search your library for a card and put it into your hand. Then shuffle your library. , Sacrifice Durak the Forgotten: Destroy two target non-artifact, non-black creatures.5/5 Rare #114/315 |
Durak's Choice - ![]() ![]() Instant Choose one — Target creature gets -1/-1 until end of turn; or target player loses 1 life and you gain 1 life; or regenerate target black creature. Common #115/315 |
Durak's Curse - ![]() ![]() ![]() ![]() Enchantment - Aura Enchant Creature Enchanted creature gets "At the beginning of your upkeep sacrifice this creature unless you discard a card." "What's worse? The curse or the cursed?" - Durak the Forgotten Common #116/315 |
Durak's Order - ![]() ![]() Sorcery As an additional cost to play Durak's Order, sacrifice a creature you control. Target player discards two cards. "I've come to give myself to you." "And give you shall." Common #117/315 |
Exorcism - ![]() ![]() ![]() ![]() Sorcery Destroy target non-black, non-artifact creature. Then a X/X black Demon token creature is put into play under your control, where X equals the destroyed creature's converted mana cost. "I never imagined it would be this big." "Or this angry!" Rare #118/315 |
False Move - ![]() ![]() ![]() ![]() Instant Destroy target creature unless its controller pays X life. Markin drained his victims just enough to leave life in them, and returned weeks later to finish them off. Uncommon #119/315 |
Fearless Purge - ![]() ![]() ![]() ![]() Instant Creatures you control have fear until end of turn. "I can make shadow and I can certainly unmake it." - Durak the Forgotten Uncommon #120/315 |
Grievous Mistake - ![]() ![]() ![]() Instant You may return three Swamps you control to their owner's hand instead of paying Grievous Mistake's mana cost. Whenever target creature you control deals combat damage to a creature this turn, destroy that creature. Common #121/315 |
Hoghead Beast - ![]() ![]() ![]() Creature - Beast At the beginning of your upkeep you lose 1 life. Markin's pet was the kind to give you sad eyes just before disembowling your insides. 3/1 Common #122/315 |
Hoghead Demon - ![]() ![]() ![]() ![]() ![]() Creature - Demon At the beginning of your upkeep lose 2 life. Recursion (When this creature is put into a graveyard from play, put a token creature into play of the same type, color, power, and toughness as this creature.) "Ah, my pride and joy." — Markin, Vampire Lord 5/5 Rare #123/315 |
Hoghead Imp - ![]() ![]() ![]() Creature - Imp Flying If Hoghead Imp is put into a graveyard from play, return it to its owner's hand. Pay 3 life: Remove Hoghead Imp from the game. Any player may play this ability. 1/2 Common #124/315 |
Infectious Mist - ![]() ![]() ![]() ![]() Enchantment Tap two untapped creatures you control: Target creature gets -1/-1 until end of turn. "The smell of death, that is not a smell I enjoy." - Granook Elder Uncommon #125/315 |
Life Purge - ![]() ![]() ![]() Sorcery Destroy target non-artifact, non-black creature. You may then pay , where X equals the converted mana cost of the target creature, to put that creature into play under your control. Use only black mana this way.In the Durak Marsh, dead is never really dead. Rare #126/315 |
Markin, Vampire Lord - ![]() ![]() ![]() ![]() Legendary Creature - Vampire Lord Flying ![]() , : Target creature and Markin, Vampire Lord both get -X/-X until end of turn, where X equals the number of Vampires in play.![]() , : Put a 1/1 black Vampire token creature with flying into play under your control.4/4 Rare #127/315 |
Nurok's Prayer - ![]() ![]() ![]() Instant Target creature gains Recursion (When this creature is put into a graveyard from play, put a token creature into play of the same type, color, power, and toughness as this creature.) Destroy that creature. "I have asked for only what the darkness feels necessary to give me." Uncommon #128/315 |
Nurok, Minister of Hate - ![]() ![]() ![]() ![]() ![]() Legendary Creature - Zombie Lord At the beginning of your upkeep, sacrifice a creature or tap Nurok, Minister of Hate. : Target non-Legendary creature gains Recursion until end of turn (When this creature is put into a graveyard from play, put a token creature into play of the same type, color, power, and toughness as this creature).5/5 Rare #129/315 |
Oath of Durak - ![]() ![]() ![]() ![]() Enchantment Pay 2 life: Draw a card. Pay half your life, rounded up: Draw two cards. "I have but my blood to offer." "Your blood is good enough." Rare #130/315 |
Onyx Knight - ![]() ![]() ![]() Creature - Human Knight Fear Protection from Token creatures The Markin faithful know only that Durak was once a close ally and that those ties are now undone. 2/1 Uncommon #131/315 |
Overwhelming Darkness - ![]() ![]() ![]() Instant Destroy target non-black creature. If that creature is white, its controller loses 2 life. She appeared strong at first, but soon the demons were upon her. Common #132/315 |
Power of Darkness - ![]() ![]() ![]() Enchantment - Aura Enchant Creature You may play Power of Darkness any time you could play an instant. Enchanted creature gets +2/+1. Common #133/315 |
Preying Jackal - ![]() ![]() ![]() Creature - Vampire Hound Whenever a creature dealt damage by Preying Jackal this turn is put into the graveyard, put a +1/+1 counter on Preying Jackal. They eat you whole, leaving no part for the scavengers of the dark. 1/2 Common #134/315 |
Ravenous Werewolf - ![]() ![]() ![]() ![]() Creature - Werewolf At the beginning of your upkeep, choose one — Sacrifice a creature you control and put a +1/+1 counter on Ravenous Werewolf or remove a +1/+1 counter from Ravenous Werewolf. Waste not, Want completely. 3/3 Uncommon #135/315 |
Rotting Wingbearers - ![]() ![]() Creature - Zombie Swampwalk Your flesh sparkles in the moonlight. It looks good enough to eat, if you ask me. 1/1 Common #136/315 |
Silent Sinner - ![]() ![]() ![]() ![]() Creature - Vampire Flying Whenever a creature dealt damage by Silent Sinner this turn is put into the graveyard, put a +1/+1 counter on Silent Sinner. Recursion (When this creature is put into a graveyard from play, put a token creature into play of the same type, color, power, and toughness as this creature.) 1/3 Uncommon #137/315 |
Strangling Rotbearer - ![]() ![]() ![]() ![]() Creature - Zombie Fear ![]() ![]() , : Strangling Rotbearer and target creature get -2/-2 until end of turn. Its mind thinks of only the darkness within. 2/3 Uncommon #138/315 |
Undead Hoghead - ![]() ![]() ![]() ![]() Creature - Zombie Recursion (When this creature is put into a graveyard from play, put a token creature into play of the same type, color, power, and toughness as this creature.) "Order and obey, Zombies are simple that way." - Nurok, Minister of Hate 2/2 Common #139/315 |
Unholy Fleshtiller - ![]() ![]() ![]() Creature - Zombie Sacrifice Gravedigger Zombies: Remove target card in a graveyard from the game. Pay 2 Life: Return Gravedigger Zombies to your hand. Use this ability only at the beginning of your upkeep, and only if Gravedigger Zombies is in your graveyard. Dig, dig, dig, dig, dead. 1/1 Common #140/315 |
Unmarked Grave - ![]() ![]() ![]() ![]() Sorcery Target player reveals his or her hand and discards all creature cards. "Who died here? Who cares?" - Durak the Forgotten Rare #141/315 |
Vampire Haven - ![]() ![]() ![]() ![]() Enchantment At the beginning of your upkeep you lose 1 life and put a 1/1 black Vampire token creature with flying into play under your control. Pay 2 Life: Regenerate target Vampire. "Home. Such a simple concept, such a hard place to find." - Durak the Forgotten Rare #142/315 |
Vampire Initiate - ![]() ![]() ![]() ![]() Creature - Vampire Whenever a creature is put into a graveyard from play, put a +1/+1 counter on Lurking Vampire. The lesser vampires feed only on the scraps. 0/1 Common #143/315 |
Vampiric Lich - ![]() ![]() ![]() ![]() Creature - Vampire Lich Whenever Vampire Lich is dealt damage, sacrifice a permanent for each point of damage. Pay 5 Life: Prevent all damage dealt to Vampire Lich this turn. 5/5 Rare #144/315 |
Vampiric Strike - ![]() ![]() Instant If this is your first resolved spell of the game, target opponent loses 3 life and you gain 3 life. Otherwise, target opponent loses 1 life and you gain 1 life. Common #145/315 |
Viper's Kiss - ![]() ![]() ![]() Enchantment - Aura Enchant Creature Enchanted creature has "Pay 2 life: Regenerate this creature." "To succumb to the Viper's Kiss." - Meaning to cheat death Common #146/315 |
Wail of Durak - ![]() ![]() ![]() Sorcery All creatures you control are Vampires in addition to their regular creature types until end of turn. And the call carried on through the night, the dreadful shrieks of the dead and undead alike. Uncommon #147/315 |
Witches of Hoghead - ![]() ![]() ![]() ![]() Creature - Witch Flying Whenever Witches of Hoghead becomes the target of a spell or ability, destroy it. 3/2 Uncommon #148/315 |
Wizard Betrayer - ![]() ![]() ![]() Creature - Human Wizard : Destroy target Wizard. Lose life equal to its toughness.His name is forever shamed, his face forever masked in fear. 3/1 Uncommon #149/315 |
Zombie Wretch - ![]() ![]() ![]() Creature - Zombie Recursion (When this creature is put into a graveyard from play, put a token creature into play of the same type, color, power, and toughness as this creature.) "Killing the undead? Don't make me laugh." - Markin, Vampire Lord 1/1 Common #150/315 |
Bloodthirsty Blacksmith - ![]() ![]() ![]() Creature - Dwarf , Sacrifice an artifact: Add X red mana to your mana pool, where X equals its converted mana cost.Only when there are blood on the shards am I truly satisfied. 1/2 Uncommon #151/315 |
Brazen Strike - ![]() ![]() ![]() Instant Brazen Strike deals 2 damage to target creature. Mountain Blink (You may play this spell for no cost if you control an amount of Mountains equal or greater than its converted mana cost. Then remove it from the game.) "Gotcha!" Uncommon #152/315 |
Burning Effigy - ![]() ![]() ![]() ![]() Enchantment Burning Effigy deals X damage to target creature or player, where X equals the number of red permanents you control. The world shook, and suddenly there was fire everywhere. Rare #153/315 |
Burning Sea Chant - ![]() ![]() ![]() ![]() Enchantment Blue spells cost an additional to play.The Joondai knew nothing of these ancient rituals, but felt their effects nonetheless. Uncommon #154/315 |
Coldstone Barbarian - ![]() ![]() ![]() ![]() Creature - Human Barbarian Haste. Coldstone Barbarian cannot be the target of spells or abilities. Mountain Blink (You may put this creature into play anytime you could play an instant if you control an amount of Mountains equal or greater than its converted mana cost. It gains haste and is removed from the game at end of turn.) 3/1 Uncommon #155/315 |
Coldstone Bolt - ![]() ![]() Instant If this is your first resolved spell of the game, Coldstone Bolt deals 3 damage to target creature or player. Otherwise, Coldstone Bolt deals 1 damage to target creature or player. Common #156/315 |
Coldstone Brace - ![]() ![]() ![]() Enchantment - Aura Enchant Creature You may play Coldstone Brace anytime you could play an instant. Enchanted creature has first strike and "Sacrifice a mountain: +1/+0 until end of turn." Common #157/315 |
Coldstone Choice - ![]() ![]() Instant Choose one — Coldstone Choice deals 1 damage to target player; or destroy target artifact with a converted mana cost of 2 or less; or target creature may not block this turn. Common #158/315 |
Coldstone Gargoyle - ![]() ![]() ![]() Creature - Vulture Flying Sacrifice Coldstone Gargoyle: Target artifact or land is indestructable until end of turn. Protection comes at a price. 2/1 Common #159/315 |
Coldstone Imp - ![]() ![]() Creature - Goblin Mountainwalk Glug-glug, glug-glug. That's all I hear from the caves while I'm trying to sleep. What's so great about beer anyway? 1/1 Common #160/315 |
Coldstone Maurader - ![]() ![]() ![]() ![]() Creature - Goblin , Sacrifice Coldstone Maurader: Look at target opponent's hand and choose a land card from it. That player discards that card. Play this ability only any time you could play a sorcery.It steals what might've been yours. 2/1 Uncommon #161/315 |
Coldstone Ogre - ![]() ![]() ![]() ![]() Creature - Ogre ![]() ![]() : Switch Coldstone Ogre's power and toughness until end of turn.Not quite dumb, not quite smart, the Coldstone Ogre was as interesting as ogres ever got. 1/5 Common #162/315 |
Coldstone Rockjumper - ![]() ![]() ![]() ![]() Creature - Goblin Sacrifice a Mountain: Return Coldstone Rockjumper to its owner's hand. Mountain Blink (You may put this creature into play anytime you could play an instant if you control an amount of Mountains equal or greater than its converted mana cost. It gains haste and is removed from the game at end of turn.) 3/1 Rare #163/315 |
Coldstone Slaves - ![]() ![]() ![]() Creature - Orc Haste Recursion (When this creature is put into a graveyard from play, put a token creature into play of the same type, color, power, and toughness as this creature.) Born of rock, slave to rock, forever doomed to live in the shadow of the Coldstone Keep. 1/1 Common #164/315 |
Coldstone Spiritburner - ![]() ![]() ![]() Creature - Spirit Haste : Coldstone Spiritburner deals 1 damage to target creature.The skies erupted in flame, and her cries shrieked across the countryside. 3/3 Uncommon #165/315 |
Coldstone Viashino - ![]() ![]() ![]() Creature - Viashino Haste At the end of your turn, return Coldstone Viashino to your hand. Handsome little bugger, ain't he? I raised him me-self. - Proud Ogre 2/1 Uncommon #166/315 |
Dragon's Flame - ![]() ![]() ![]() Enchantment - Aura Enchant Creature Enchanted creature gains: " ![]() : +3/+0 until end of turn."The rocks fell from above, caving them in, and then they felt the heat begin to rise. Uncommon #167/315 |
Dwarven Zealot - ![]() ![]() ![]() Creature - Dwarf When Dwarven Zealot comes into play, add to your mana pool.He brings friends wherever he goes. 2/2 Common #168/315 |
Energy Dispersal - ![]() ![]() Instant Destroy target artifact creature. That creature's controller may then deal damage equal to that creature's power to target creature or player. Sparks begat sparks. Uncommon #169/315 |
Ghoulish Deceptor - ![]() ![]() ![]() Creature - Elemental ![]() , Sacrifice Ghoulish Deceptor: deals 4 damage to target tapped creature.Trust me once, shame on you and your whole ignorant family. 2/2 Uncommon #170/315 |
Goblin Shaman - ![]() ![]() ![]() Creature - Goblin : Reveal the top card of your Library. If it is a Goblin, draw a card. Otherwise, Goblin Shaman deals 2 damage to you."I see...rock in your future." "Wow, you're good." 1/1 Common #171/315 |
Iron Mist - ![]() ![]() ![]() ![]() Enchantment Tap three untapped creatures you control: Destroy target artifact. Play this ability only any time you could play a sorcery. Mist of fury, mist of pain. Coldstone mountain, Coldstone flame. Uncommon #172/315 |
Lightning Burst - ![]() ![]() ![]() Instant Lightning Burst deals 4 damage to target equipped creature. Careful with that thing...you could hurt yourself. - Nagrock Champion Common #173/315 |
Lightning Flux - ![]() ![]() ![]() ![]() Enchantment You may sacrifice 2 Mountains instead of paying Lightning Flux's mana cost. Whenever a creature is put from hand into play, its controller chooses a target creature. Lightning Flux deals 2 damage to that creature. Rare #174/315 |
Marzan Burning - ![]() ![]() ![]() ![]() Sorcery Destroy all plains. Marzan Burning then deals X damage to all white creatures, where X equals the number of Plains destroyed this way. The Marzan plain erupted in flame, and then there were no Marzan to be found. Rare #175/315 |
Nagrock Berserker - ![]() ![]() ![]() ![]() Creature - Spirit Trample, haste When Nagrock Beserker deals combat damage to a player, it deals that amount of damage to you. 6/1 Rare #176/315 |
Nagrock Champion - ![]() ![]() ![]() ![]() Creature - Orc : Destroy target artifact with converted mana cost equal or less than Nagrock Champion's power.![]() : Nagrock Champion gets +1/+0 until end of turn.My first word was smash. And so was my second, and third... 2/3 Uncommon #177/315 |
Nagrock Deceptor - ![]() ![]() ![]() Creature - Soldier First Strike Recursion (When this creature is put into a graveyard from play, put a token creature into play of the same type, color, power, and toughness as this creature.) 2/2 Common #178/315 |
Nagrock Decoy - ![]() ![]() Creature - Goblin Sacrifice Nagrock Decoy: Deal 1 damage to target creature or player. Stand here? No? Over here? What do you mean "Closer to the ledge?" 0/1 Common #179/315 |
Nagrock Dragon - ![]() ![]() ![]() ![]() ![]() Creature - Dragon Flying ![]() ![]() ![]() : Nagrock Dragon gains double strike until end of turn.He's tame...mostly. 5/5 Rare #180/315 |
Nagrock Might - ![]() ![]() Instant Nagrock Might deals X damage to target creature, where X equals the amount of damage dealt to target creature this turn. Up the blade, down the pain. - Nagrock saying Common #181/315 |
Nagrock Ogre - ![]() ![]() ![]() ![]() Creature - Ogre Nagrock Ogre cannot attack or block unless you have exactly 5 cards in your hand. Big, dumb, and mean. He meets all the prerequisites of Ogres. 5/5 Rare #182/315 |
Nagrock Painbringer - ![]() ![]() ![]() ![]() Creature - Human Warrior Sacrifice two mountains: Gain control of target creature until end of turn. Sacrifice a creature you control: Nagrock Painbringer deals X damage to target creature, where X equals the power of the sacrificed creature. 3/3 Rare #183/315 |
Nagrock Protector - ![]() ![]() ![]() ![]() Creature - Orc His blood runs dark red, the darkest of all the other Nagrock. That is from eating only what he finds in the Coldstone Keep, mainly rocks, herbs, and goblins. 5/2 Common #184/315 |
Nagrock Strike - ![]() ![]() ![]() ![]() Instant Nagrock Strike deals 2 damage to target creature or player. Mountain Blink (You may play this spell for no cost if you control an amount of Mountains equal or greater than its converted mana cost. Then remove it from the game.) The Nagrock are famous for their deceptions. Common #185/315 |
Proud Ogre - ![]() ![]() ![]() ![]() Creature - Ogre When Proud Ogre comes into play, gain control of target creature without flying. That creature gains haste. Return it to its owner's control at end of turn. My pet...how I've missed you. 3/3 Uncommon #186/315 |
Rillaan Starshine - ![]() ![]() ![]() ![]() Legendary Creature - Human Wizard ![]() ![]() , : Copy target red instant or sorcery spell. You may choose new targets for that copy.She once attended the Joondai Academy. Now it is her life's work to see it burn. 2/2 Rare #187/315 |
Rize, Coldstone Keeper - ![]() ![]() ![]() ![]() Legendary Creature - Human Rogue First Strike Sacrifice a Mountain: Rize, Coldstone Keeper deals 1 damage to target creature. Sacrifice two Mountains: Rize, Coldstone Keeper deals 2 damage to target player. Today Coldstone is defiant. Today we are free. 3/2 Rare #188/315 |
Rocky Ground - ![]() ![]() ![]() Sorcery Creatures you control gain +1/+0 and Rocky Ground deals 1 damage to all creatures without flying. Creatures that attack this turn do not untap during their controller's next untap step. "The Joondai will suffer under our swords!" - Rize, Coldstone Keeper Common #189/315 |
Ruby Knight - ![]() ![]() ![]() Creature - Human Knight Haste Protection from Token creatures "Fear not these new beings. Do not forget their blood runs red the same as yours." - Rillaan Starshine 2/1 Uncommon #190/315 |
Scale Shard - ![]() ![]() ![]() Instant Target creature loses Recursion until end of turn. Scale Shard then deals 3 damage to that creature. "They said this one was different! But he seems to cook just as easily as the rest!" - Rize, Coldstone Keeper Common #191/315 |
Scorn of the Dragon's Eye - ![]() ![]() ![]() ![]() Instant Target creature gains Double Strike until end of turn. As it sears itself into your flesh, you feel its power rush into your bones. Common #192/315 |
Searing Torch - ![]() ![]() ![]() ![]() Sorcery Searing Torch cannot be countered. Searing Torch deals X damage to target creature. "Witness my fury! You will never forget your mistake Marnin!" - Rilaan Starshine Rare #193/315 |
Shadow Burn - ![]() ![]() ![]() ![]() Enchantment When there are no creatures in play, destroy Shadow Burn. At the beginning of your upkeep, put a charge counter on Shadow Burn. At the end of each turn, Shadow Burn deals X damage to all creatures, where X is the number of charge counters on it. Rare #194/315 |
Smite, Nagrock Sorceress - ![]() ![]() ![]() ![]() ![]() Legendary Creature - Human Sorceress Haste : Smite deals 1 damage to target creature or player. , Sacrifice a Mountain: Put a 5/1 red Orc creature token with haste into play under your control. Sacrifice it at end of turn.Hello. How do you wish to die? 3/2 Rare #195/315 |
Stone Rain - ![]() ![]() ![]() Sorcery Destroy target land. The fires came down upon us, relentless, the burning embers falling onto the shoulders of our loved ones. Common #196/315 |
Tortured Existence - ![]() ![]() ![]() ![]() Enchantment Whenever a creature you control is put into a graveyard from play, you may put a revenge counter on Tortured Existence. Remove two revenge counters from Tortured Existence: Tortured Existence deals 2 damage to target creature or player. Rare #197/315 |
Tortured Giant - ![]() ![]() Creature - Orc At the beginning of your upkeep, tap two untapped Mountains you control or Tortured Giant deals 3 damage to you. He's a big'un all right...he needs the whole place all to himself. 3/2 Rare #198/315 |
Unbridled Blow - ![]() ![]() ![]() Instant Unbridled Blow deals 4 damage to target creature or 2 damage to target player. Some say the weapons from Coldstone Mountain are forged by the devil himself. Common #199/315 |
Untempered Anger - ![]() ![]() ![]() Sorcery Tap target untapped creature. It deals damage to its controller equal to its power. Holding on to the ledge, the Joondai begged for her life. "Here," Rillaan said. "Let me help you." Uncommon #200/315 |
Ancient Strength - ![]() ![]() ![]() Enchantment - Aura Enchant Granook You may play Ancient Strength any time you could play an instant. At the beginning of your upkeep, pay ![]() or bury Ancient Strength.Enchanted creature gets +4/+4. Common #201/315 |
Battle Grounds - ![]() ![]() ![]() Sorcery Creatures you control get +1/+0 and have Trample until end of turn. Creatures that attack this turn do not untap during their controller's next untap step. The pound of the drums, the whistle in the woods...oh, to be home again. Common #202/315 |
Bountiful Harvest - ![]() ![]() ![]() ![]() Sorcery Put a +1/+1 counter on target creature you control. Put a +1/+1 counter on target creature you control. Put a +1/+1 counter on target creature you control. The harvest moon was eagerly awaited by all. Uncommon #203/315 |
Coppice Mist - ![]() ![]() ![]() ![]() Enchantment Tap two untapped creatures you control: Target land is a 3/3 creature until end of turn that is still a land. Use this ability only once each turn. The last of the Hannook mystics discovered the place just as the vampires came. And that is how we know what happened here. Uncommon #204/315 |
Emerald Knight - ![]() ![]() ![]() Creature - Human Knight Trample Protection from Token creatures These new beasts know not my fear, but will taste my blade. 3/1 Uncommon #205/315 |
Farsight - ![]() ![]() Enchantment - Aura Enchant Creature Enchanted creature gets "This creature can block as though it had flying." "To see what you cannot, that is true enlightenment." - Terra Common #206/315 |
Flight of the Iris - ![]() ![]() ![]() ![]() Sorcery Destroy target flying creature. Gain life equal to that creature's power. "He spun through the air wildly, the creature lashing in defiance. They descended together, then I noticed one half of the beast falling in a different direction." - Inta, Elf Traveler Rare #207/315 |
Forestborn Christening - ![]() ![]() ![]() Enchantment - Aura Enchant Creature Enchanted creature is a Granook in addition to its other creature types and gets +X/+X where X equals the number of Granook in play. Today, you are one of us. As of this moment, you will never walk alone in these ancient woods. Common #208/315 |
Forlorn Faerie - ![]() ![]() Creature - Granook Forlorn Faerie gets +1/+1 while you control another Granook. Their songs are as sweet as the breeze blows. 1/1 Common #209/315 |
Gentle Giant - ![]() ![]() ![]() Creature - Granook Beast Sacrifice a Granook: Regenerate Gentle Giant. Their ferocity is only matched by their tenderness. 5/5 Common #210/315 |
Granook Archer - ![]() ![]() ![]() Creature - Granook First Strike Granook Archers can block as if it had flying. "Look to the skies for our enemies. The wurms will handle the rest." - Iris of the Falling Leaf 2/2 Uncommon #211/315 |
Granook Dwarf - ![]() ![]() ![]() ![]() Creature - Granook Trample Recursion (When this creature is put into a graveyard from play, put a token creature into play of the same type, color, power, and toughness as this creature.) 4/4 Common #212/315 |
Granook Elder - ![]() ![]() Creature - Granook : Target creature is a Granook in addition to its other creature types until end of turn.Their sayings are old, and true. 1/1 Common #213/315 |
Haven of Rebirth - ![]() ![]() ![]() Enchantment Sacrifice a creature you control: Put a charge counter on Haven of Rebirth. ![]() , Remove a charge counter from Haven of Rebirth: Put a +1/+1 counter on target creature.Rare #214/315 |
Iris of the Falling Leaf - ![]() ![]() ![]() ![]() Legendary Creature - Granook Elf Iris of the Falling Leaf can block as though it had flying. : Destroy target creature with flying with a converted mana cost less or equal to the amount of green mana in your mana pool.4/5 Rare #215/315 |
Kirkpine Caller - ![]() ![]() ![]() ![]() Creature - Elf When Kirkpine Caller comes into play, you may search your library for a green creature card, reveal it, shuffle your library and put it on top of your library. I know no one. I know everyone. 1/1 Uncommon #216/315 |
Kirkpine Gatekeeper - ![]() ![]() ![]() Creature - Weasel Defender (Defenders can't attack.) Kirkpine Gatekeeper can block as though it had flying. Creatures blocked by Kirkpine Gatekeeper don't untap during their controller's next untap step. Cute little fella...till I asked to get by. 0/4 Common #217/315 |
Kirkpine Seer - ![]() ![]() ![]() Creature - Elf Wizard When Kirkpine Seer comes into play, you may search your library for a Forest card and put it into play tapped. Forest Blink (You may put this creature into play anytime you could play an instant if you control an amount of Forests equal or greater than its converted mana cost. It gains haste and is removed from the game at end of turn.) 2/2 Common #218/315 |
Kirkpine Whisper - ![]() ![]() ![]() ![]() Sorcery You may sacrifice three forests instead of paying Kirkpine Whisper's mana cost. Put an X/X green Granook creature token into play under your control, where X equals the number of Forests you control. Uncommon #219/315 |
Kirkwood Call - ![]() ![]() Instant If this is your first resolved spell of the game, put a 2/2 green Granook token creature into play under your control. Otherwise, put a 1/1 green Granook token into play under your control. Common #220/315 |
Life of the Ages - ![]() ![]() ![]() ![]() Sorcery Put X 1/1 green Granook creature tokens into play under your control where X equals the number of green permanents you control. "To hear the forest and feel its mood...such things are cherished and not spoken aloud." - Shentar, Queen of Granook Rare #221/315 |
Loyan, Terran Sorceress - ![]() ![]() ![]() ![]() Legendary Creature - Elf Sorceress : Add ![]() to your mana pool. Spend this mana only to play green creature spells.![]() ![]() , : Return target green creature from your graveyard to your hand. Play this ability as a sorcery.2/2 Rare #222/315 |
Mother Wurm - ![]() ![]() ![]() ![]() Creature - Wurm When Mother Wurm comes into play, return all Wurm cards from your graveyard to your hand. She brings life, and comfort. 7/7 Rare #223/315 |
Naturalize - ![]() ![]() ![]() Instant Destroy target artifact or enchantment. "Watch your step...this ancient forest can grow you into extinction in an eye blink." - Goblin Shaman Common #224/315 |
Nature's Choice - ![]() ![]() Instant Choose one — Destroy target artifact creature; or put a +1/+1 counter on target creature; or you may play an additional land this turn. Common #225/315 |
Nature's Path - ![]() ![]() ![]() ![]() Enchantment When Nature's Path comes into play, choose a basic land type. Creatures with Forestwalk have landwalk of the chosen type. ![]() ![]() : Target creature gains Forestwalk until end of turn.Rare #226/315 |
Patrimony - ![]() ![]() ![]() Enchantment When a player puts a land into play, they may draw a card. "No land may be claimed, only used for a small amount of time. When you take land, you are giving up something in return: your freedom to leave it." - Terra, Shaman of Kirkwood Rare #227/315 |
Pesky Elf - ![]() ![]() Creature - Elf Forestwalk This land...it speaks to me, and I to it. 1/1 Common #228/315 |
Quick to Anger - ![]() ![]() ![]() Instant You may remove a green card in your hand from the game instead of paying Quick to Anger's mana cost. Target creature gets +4/+4 until end of turn. "I've heard of swift to anger, but this is ridiculous." - Iris of the Falling Leaf Common #229/315 |
Shentar, Queen of Granook - ![]() ![]() ![]() ![]() Legendary Creature - Granook Lord All Granook get +1/+1 and have trample. She walks slowly amongst her people, and speaks only when necessary. 2/3 Rare #230/315 |
Skulking Lizard - ![]() ![]() ![]() ![]() Creature - Lizard Whenever Skulking Lizard becomes the target of a spell or ability, destroy it. "You see something moving over there?" - Last Words, Kirkwood Dwarf 5/5 Rare #231/315 |
Snaketooth Warrior - ![]() ![]() ![]() ![]() Creature - Elf Warrior Trample Their faces a mask of rage and ferocity, their claws the very daggers of death himself. 5/3 Common #232/315 |
Snarling Wurm - ![]() ![]() ![]() ![]() Creature - Wurm Trample Forest Blink (You may put this creature into play anytime you could play an instant if you control an amount of Forests equal or greater than its converted mana cost. It gains haste and is removed from the game at end of turn.) 4/4 Uncommon #233/315 |
Snowfall Sharpshooter - ![]() ![]() ![]() Creature - Granook : Snowfall Sharpshooter deals X damage to target attacking creature with flying, where X equals the number of Granook in play."The beasts strike only in packs, swarming down by the dozens. Our arrows fly into them, and the shreiks of the wounded creatures are heard for miles." - Iris of the Falling Leaf 1/3 Common #234/315 |
Strength of the Granook - ![]() ![]() ![]() ![]() Instant Target creature gets +X/+X until end of turn. "Do you know the strength of my ancestors? You shall." - Iris of the Falling Leaf Uncommon #235/315 |
Terra's Wish - ![]() ![]() ![]() ![]() Sorcery Search your library for a green creature card. Reveal that card and put it in your hand. Then shuffle your library. "Hold on to your identity and your history. These things may never be taken away from you." - Terra, Shaman of Kirkwood Uncommon #236/315 |
Terra, Shaman of Kirkwood - ![]() ![]() ![]() ![]() Legendary Creature - Elf Enchantress Whenever a creature goes to the graveyard from play, its controller may draw a card. ![]() ![]() , : Search your library for a green creature card, reveal it, and put it in your hand. Then shuffle your library. Play this ability only any time you could play a sorcery.The forest is a place of wonder and life. 2/2 Rare #237/315 |
Terran Cultivator - ![]() ![]() ![]() Creature - Elf You may play an additional land during each of your turns. The Terran culture was founded on their quick establishment of their kingdom. In just a few short lifetimes they had the entire forest to themselves. - The History of Kirkwood Forest 1/1 Common #238/315 |
Terran Hunter - ![]() ![]() ![]() ![]() Creature - Elf Pay during your upkeep or bury Terran Hunter.We are Relentless. We are Cautious. We are Deadly. - Terran Creed 4/3 Common #239/315 |
Terran Rage - ![]() ![]() ![]() Instant Target creature gets +2/+2 until end of turn. Forest Blink (You may play this spell for no cost if you control an amount of Forests equal or greater than its converted mana cost. Then remove it from the game.) Common #240/315 |
Terran Soothsayer - ![]() ![]() ![]() ![]() Creature - Elf When Terran Soothsayer comes into play, reveal the top card of your library. If it is a creature card with a converted mana cost equal or less than the number of Forests you control, put that creature into play under your control. 1/3 Uncommon #241/315 |
Tisara, Kirkpine Sorceress - ![]() ![]() ![]() ![]() Legendary Creature - Elf Wizard When Tisara, Kirkpine Sorceress comes into play, you may search your library for a green creature card with a converted mana cost of 2 or less, reveal it, and put it in your hand. If you do, shuffle your library. She speaks to the animals in ways only few mages know of. 2/2 Uncommon #242/315 |
Wayward Traveller - ![]() ![]() ![]() Creature - Elf Tap an untapped creature you control, : Add ![]() to your mana pool.The woods embrace her, and I often lose her in the thick mists. 1/3 Uncommon #243/315 |
Whipcord Trainer - ![]() ![]() ![]() ![]() Creature - Granook : Target creature gets +X/+X until end of turn, where X equals the number of Granook in play.Their authority is not to be questioned, lest you wish to see how they earned it. 2/2 Uncommon #244/315 |
Windstorm - ![]() ![]() ![]() ![]() Sorcery Windstorm deals X damage to all creatures with flying, where X equals the number of green permanents you control. "Can you hear this wind! Can you feel this wind! Know that your kind is not welcome here!" - Iris of the Falling Leaf Uncommon #245/315 |
Wishbone Crossing - ![]() ![]() ![]() ![]() Sorcery Search your library for three creatures with a combined converted mana cost of 7 or less. Your opponent chooses two to discard, put the other in your hand. Without wishing, no wishes would ever come true. Rare #246/315 |
Worship of the Wurm - ![]() ![]() ![]() ![]() Sorcery Put a 3/3 green Wurm token into play under your control. Remove a green creature card in your hand from the game: Return Worship of the Wurm from your graveyard to your hand. We have heard the wurms sleeping beneath the forest. It is time for them to awaken. Rare #247/315 |
Wurm Harvester - ![]() ![]() ![]() Creature - Dwarf , Sacrifice a Forest: Put a 2/2 green Wurm creature token into play under your control. Play this ability only any time you could play a sorcery."C'mere wurmy, wurmy." 1/1 Uncommon #248/315 |
Wurm Sanctuary - ![]() ![]() ![]() ![]() Enchantment Sacrifice a Forest: Put a 2/2 green Wurm token into play under your control. Use this abiliy only once each turn. The land moves underfoot, the creatures below busy making their way above ground. Rare #249/315 |
Wurm of Kirkwood - ![]() ![]() ![]() ![]() Legendary Creature - Wurm ![]() : Regenerate target WurmTo walk in the forest of Kirkwood and hear that slither and feel that rumble...no man shall ever speak of it, but only think of it late at night as he watches the stars and hopes it is not his time to die. 6/6 Rare #250/315 |
Blessed Destruction - ![]() ![]() ![]() Instant Destroy target artifact and gain 3 life. The Gen'dai sage spoke the sacred words, and suddenly fire erupted in the room. Uncommon #251/315 |
Council of the Wicked - ![]() ![]() ![]() ![]() Sorcery Draw X cards and lose X Life, where X equals the number of Wizards you control. Pray only to gods who can give you what you give in return. Rare #252/315 |
Cursed Marzan - ![]() ![]() ![]() ![]() Creature - Zombie Cleric : Target white creature gets -1/-1 until end of turn. : Target black creature gets +1/+1 until end of turn.Once anointed, now disowned. 2/2 Uncommon #253/315 |
Firewater Niven - ![]() ![]() ![]() ![]() Creature - Elemental Flying Sacrifice an Island: Counter target spell unless its controller pays .Sacrifice a Mountain: Gain control of target non-flying creature with power of 2 or less until end of turn. 3/3 Rare #254/315 |
Floodwater Gates - ![]() ![]() ![]() Enchantment - Aura Enchant Forest Whenever enchanted Forest becomes tapped, destroy it and add ![]() ![]() to your mana pool.Sacrifice a Forest: Return Floodwater Gates from your graveyard to your hand. Rare #255/315 |
Granook Upheaval - ![]() ![]() ![]() ![]() Sorcery Destroy target land and put a 2/2 green Granook creature token into play under your control. The elemental rose up and fury was dispensed on the lands below. Uncommon #256/315 |
Kerra, Senara's Aide - ![]() ![]() ![]() ![]() Legendary Creature - Human Wizard You cannot play instant spells. ![]() : Draw a card![]() : Gain 2 life.And in the fog of thought, she wanders inbetween. 1/1 Rare #257/315 |
Nagrock Mage - ![]() ![]() ![]() Creature - Human Wizard When Nagrock Mage deals combat damage, choose one — Draw a card or Nagrock Mage deals 2 damage to target creature or player. 1/1 Uncommon #258/315 |
Power of the Swift - ![]() ![]() ![]() ![]() Enchantment - Aura Enchant Creature Enchanted creature gets +3/+3, protection from black and Training 1 (All combat damage from each source is reduced by 1). "Come my brothers! There is a war to win!" - Silus, Marzan General Rare #259/315 |
Zombie Sparks - ![]() ![]() ![]() ![]() Sorcery Destroy target creature with a converted mana cost of 3 or less. Put a 2/2 black and red Zombie creature token into play under your control. To mix fire and filth, oh what a glorious day. - Durak the Forgotten Uncommon #260/315 |
Ancient Protector - ![]() ![]() Artifact Creature Damage that would be dealt to creatures you control is dealt to Ancient Protector instead. The Marzan believed their ancient gods watched over them, and when danger came their faith was rewarded. 1/5 Uncommon #261/315 |
Coldstone Altar - ![]() ![]() Artifact Sacrifice a land: Deal 1 damage to target creature or player. Any player may play this ability. "Now, feel the full power of my domain." - Rize, Coldstone Keeper Rare #262/315 |
Coldstone Blade - ![]() ![]() Artifact - Equipment Equipped creature gets +2/+0. If that creature is red, it has First Strike. Equip ![]() Uncommon #263/315 |
Coldstone War Chest - ![]() ![]() Artifact Coldstone War Chest comes into play tapped. , : Put a charge counter on Coldstone War Chest.![]() , Sacrifice Coldstone War Chest: Deal X damage to target creature or player, where X equals the number of charge counters on Coldstone War Chest.Uncommon #264/315 |
Doom Clock - ![]() ![]() Artifact Doom Clock comes into play with two doom counters on it. At the beginning of your upkeep, if Doom Clock is untapped, remove a doom counter. When there are no doom counters on Doom Clock, destroy all artifacts, creatures, and enchantments. Rare #265/315 |
Dragon's Eye - ![]() ![]() Artifact , : Shuffle your hand into your library and draw that many cards. Play this ability only any time you could play a sorcery.To look into the Dragon's Eye - Marzan slang, "To look within oneself." Rare #266/315 |
Electric Fence - ![]() ![]() Artifact While Electric Fence is untapped, whenever a land becomes tapped it deals 1 damage to its controller. Watch out, those things hurt. Rare #267/315 |
Forbidden Shrine - ![]() ![]() Artifact As Forbidden Shrine comes into play, name a nonland card. That card may not be played. It is guarded by the spirits of the living...and a really big snake. Rare #268/315 |
Gen'dai Armory - ![]() ![]() Artifact Gen'dai Armory comes into play tapped. , : Put a charge counter on Gen'dai Armory.![]() , Sacrifice Gen'dai Armory: Target creature gets Training X until end of turn (All combat damage dealt to this creature from each source is reduced by X), where X equals the number of charge counters on Gen'dai Armory.Uncommon #269/315 |
Gen'dai Tomb - ![]() ![]() Artifact Whenever a Soldier you control is put into the graveyard from play, you may gain life equal to its toughness. Though my bones may rest, my spirit does not. - Inscription Uncommon #270/315 |
Gen'dia Staff - ![]() ![]() Artifact - Equipment Equipped creature has " , , Unattach Gen'dai Staff: Target creature gets Training 2 until end of turn (All combat damage dealt to this creature from each source is reduced by 2).Equip ![]() Uncommon #271/315 |
Granook Idol - ![]() ![]() Artifact Granook Idol comes into play tapped. , : Put a charge counter on Granook Idol.![]() , Sacrifice Granook Idol: Put an X/X green Granook Beast token into play under your control, where X equals the number of charge counters on Granook Idol.Uncommon #272/315 |
Helm of Resistance - ![]() ![]() Artifact All creatures lose Recursion. The Calming came not in the form of a spell, but a relic, hidden deep in the ancient Kirkwood Forest. Rare #273/315 |
Joondai Memory Vault - ![]() ![]() Artifact Joondai Memory Vault comes into play tapped. , : Put a charge counter on Joondai Memory Vault.![]() , Sacrifice Joondai Memory Vault: Draw X cards where X equals the number of charge counters on Joondai Memory Vault. Play this ability only any time you could play a sorcery.Uncommon #274/315 |
Mintok Dwellers - ![]() ![]() Artifact Creature , Sacrifice a land: Draw a card. , Sacrifice Mintok Dwellers: Draw 2 cards.Under the world, behind the shadows, they dwell forevermore. 1/2 Uncommon #275/315 |
Scarab Mox - ![]() ![]() Artifact When Scarab Mox comes into play, sacrifice a creature or sacrifice Scarab Mox. : Add one mana of any color to your mana pool.Rare #276/315 |
Shattered Soldier - ![]() ![]() Artifact Creature - Soldier Shattered Soldier comes into play with two +1/+1 counters on it. Remove a +1/+1 counter: Regenerate Shattered Soldier. It fights on without feeling or remorse. 1/1 Uncommon #277/315 |
Shield of Karma - ![]() ![]() Artifact - Equipment Equipped creature gains +0/+3 and "Whenever this creature is dealt damage, its controller gains that much life." Equip ![]() Uncommon #278/315 |
Thoughtstone - ![]() ![]() Artifact Thoughtstone comes into play tapped. , Sacrifice Thoughtstone: Add two mana of any one color to your mana pool. Draw a card.Uncommon #279/315 |
Vampire Lair - ![]() ![]() Artifact Vampire Lair comes into play tapped. , : Put a charge counter on Vampire Lair.![]() , Sacrifice Vampire Lair: Target opponent loses X life and you gain X life, where X equals the number of charge counters on Vampire Lair. Use only black mana this way.Uncommon #280/315 |
Coldstone Caves - ![]() Land : Add to your mana pool. Spend this mana only to play non-creature spells. , , Sacrifice Coldstone Caves: Target creature cannot block this turn.Common #281/315 |
Coldstone Keep - ![]() Legendary Land Coldstone Keep comes into play tapped. : Add to your mana pool.![]() ![]() , : Coldstone Keep deals 1 damage to target creature or player.Rare #282/315 |
Durak Marsh - ![]() Land : Add to your mana pool. Spend this mana only to play non-creature spells. , , Sacrifice Durak Marsh: Target creature gains fear until end of turn.Common #283/315 |
Durak Stronghold - ![]() Legendary Land Durak Stronghold comes into play tapped. : Add to your mana pool. , , Lose 2 life: Put a +1/+1 counter on target Vampire."That place is the devil's work, full of blood and fear." - Hayzan, King of Marzan Rare #284/315 |
Gen'dai Sacred Ground - ![]() Land : Add to your mana pool. Spend this mana only to play non-creature spells. , , Sacrifice Gen'dai Sacred Ground: Target creature gains first strike until end of turn.Common #285/315 |
Joondai Halls - ![]() Land : Add to your mana pool. Spend this mana only to play non-creature spells. , , Sacrifice Joondai Halls: Target creature gains flying until end of turn.Common #286/315 |
Kirkwood Havens - ![]() Legendary Land Kirkwood Havens comes into play tapped. : Add to your mana pool.![]() ![]() ![]() , : Search your library for a card named Terra, Shaman of Kirkwood and put it into play. Then shuffle and remove Kirkwood Havens from the game. Play this ability only any time you could play a sorcery.Rare #287/315 |
Kirkwood Junction - ![]() Land : Add to your mana pool. Spend this mana only to play non-creature spells. , , Sacrifice Kirkwood Junction: Regenerate target green creature.Common #288/315 |
Marketplace - ![]() Land , Sacrifice a permanent: Add one mana of any color to your mana pool. , Sacrifice two permanents: Draw a card. , Sacrifice three permanents: Add to your mana pool."Anything is possible for the right price." Rare #289/315 |
Marzan Guard Tower - ![]() Land Marzan Guard Tower comes into play tapped. : Add to your mana pool. , : Marzan Guard Tower deals 1 damage to target attacking creature.![]() : Marzan Guard Tower becomes a a 1/1 artifact creature until end of turn. It's still a land.Uncommon #290/315 |
Shifting Sea - ![]() Land When Shifting Sea comes into play, target a land in play. Shifting Sea becomes a copy of that land. On the shores of the Tressan kingdom exists a place that lives only in the memories of wizards past. Rare #291/315 |
Shrine of Gen'dai - ![]() Legendary Land Shrine of Gen'dai comes into play tapped. : Add to your mana pool.![]() , : Target creature you control gets Training 1 until end of turn (All combat damage from each source is reduced by 1).Somewhere inside is the magic of our people. Rare #292/315 |
Treasonous Impass - ![]() Land : Add to your mana pool.Sacrifice two creatures, : Destroy target tapped creature.Oh, you'll find them in there, the whole damn lot of them. Rare #293/315 |
Tressan Academy - ![]() Legendary Land Tressan Academy comes into play tapped. : Add to your mana pool.![]() ![]() , : Counter target spell unless its controller pays .Rare #294/315 |
War Factory - ![]() Land - Factory : Add to your mana pool. : War Factory becomes a 2/2 Factory artifact creature until end of turn. It's still a land. , : Target Factory gets +2/+2 until end of turn.Uncommon #295/315 |
Forest - ![]() Basic Land - Forest : Add to your mana poolBasic Land #296/315 |
Forest - ![]() Basic Land - Forest : Add to your mana poolBasic Land #297/315 |
Forest - ![]() Basic Land - Forest : Add to your mana poolBasic Land #298/315 |
Forest - ![]() Basic Land - Forest : Add to your mana poolBasic Land #299/315 |
Island - ![]() Basic Land - Island : Add to your mana poolBasic Land #300/315 |
Island - ![]() Basic Land - Island : Add to your mana poolBasic Land #301/315 |
Island - ![]() Basic Land - Island : Add to your mana poolBasic Land #302/315 |
Island - ![]() Basic Land - Island : Add to your mana poolBasic Land #303/315 |
Mountain - ![]() Basic Land - Mountain : Add to your mana poolBasic Land #304/315 |
Mountain - ![]() Basic Land - Mountain : Add to your mana poolBasic Land #305/315 |
Mountain - ![]() Basic Land - Mountain : Add to your mana poolBasic Land #306/315 |
Mountain - ![]() Basic Land - Mountain : Add to your mana poolBasic Land #307/315 |
Plains - ![]() Basic Land - Plains : Add to your mana poolBasic Land #308/315 |
Plains - ![]() Basic Land - Plains : Add to your mana poolBasic Land #309/315 |
Plains - ![]() Basic Land - Plains : Add to your mana poolBasic Land #310/315 |
Plains - ![]() Basic Land - Plains : Add to your mana poolBasic Land #311/315 |
Swamp - ![]() Basic Land - Swamp : Add to your mana poolBasic Land #312/315 |
Swamp - ![]() Basic Land - Swamp : Add to your mana poolBasic Land #313/315 |
Swamp - ![]() Basic Land - Swamp : Add to your mana poolBasic Land #314/315 |
Swamp - ![]() Basic Land - Swamp : Add to your mana poolBasic Land #315/315 |