CCG Tools of the Trade
What makes a good tool? What is a tool in terms of creativity and development? Is it a text file? Is it a certain text editor? Is it a spreadsheet program? Each decision you make now will greatly affect you 3+ months down the road.
Me? I'm trying to work on editing MTG Editor to do what I want with it. With existing templates and image schemas, etc, I should be able to get the program into shape to start adding cards quickly. It is a bit disorienting as the program is very Magic-oriented, but I'm slowly exorcising those demons one config file at a time.
I was running on a long text file, including all of my design ideas etc, but in reality I need a streamlined process for making the actual cards (now that I'm comfortable with my primary design decisions), and I really loved working in MTG Editor. The program actually got quite a bit better when I noticed the themes. The XP theme is excellent and clears up the Ugly Java Interface (UJI) which is prevalent in just about every java program ever made.
It can get a little crashy, and it can get a little buggy. But at the end of the day, I've found nothing as good and as simple as that program.
So now, grunt design work. Constant back-of-the-mind thinking on how to create a good, interesting card. Constant pondering on characters and if my current interaction mechanics are good enough.
Constant doubt and fear that I'm doing this wrong somehow.
Constant pain when I realize how much time this is taking away from my family.
Constant hope that this will all pay off.
Me? I'm trying to work on editing MTG Editor to do what I want with it. With existing templates and image schemas, etc, I should be able to get the program into shape to start adding cards quickly. It is a bit disorienting as the program is very Magic-oriented, but I'm slowly exorcising those demons one config file at a time.
I was running on a long text file, including all of my design ideas etc, but in reality I need a streamlined process for making the actual cards (now that I'm comfortable with my primary design decisions), and I really loved working in MTG Editor. The program actually got quite a bit better when I noticed the themes. The XP theme is excellent and clears up the Ugly Java Interface (UJI) which is prevalent in just about every java program ever made.
It can get a little crashy, and it can get a little buggy. But at the end of the day, I've found nothing as good and as simple as that program.
So now, grunt design work. Constant back-of-the-mind thinking on how to create a good, interesting card. Constant pondering on characters and if my current interaction mechanics are good enough.
Constant doubt and fear that I'm doing this wrong somehow.
Constant pain when I realize how much time this is taking away from my family.
Constant hope that this will all pay off.

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