Comprende Devtendo?
Wow, this is about as interesting as it gets.
There's this guy, Brian Provinciano, who loves the NES. And I don't mean love, I mean like freaky style with sweet pimpin love. He created the Devtendo NES Development System, along with simultaneously working on a complete Grand Theft Auto 3 (city of Portland) port on the NES called Grand Theftendo. But that's not all folks.
He's worked very hard on designing the city exactly as it should be, not to mention developing a bunch of development tools that convert all of his gui goodness into low-lever assembly code to run on the NES.
He hasn't released a build yet (but you can be damn sure I'll be firing up the Emulator as soon as its available), but will somebody hire this genius already? He's way too good at goofy shit like this to be using all of his time on it. Full city schematics, low level programming, developing your own custom compiler and collision-detection tools? NES or no, this is still impressive. Where is a hiring game company when you need one?
There's this guy, Brian Provinciano, who loves the NES. And I don't mean love, I mean like freaky style with sweet pimpin love. He created the Devtendo NES Development System, along with simultaneously working on a complete Grand Theft Auto 3 (city of Portland) port on the NES called Grand Theftendo. But that's not all folks.
He's worked very hard on designing the city exactly as it should be, not to mention developing a bunch of development tools that convert all of his gui goodness into low-lever assembly code to run on the NES.
He hasn't released a build yet (but you can be damn sure I'll be firing up the Emulator as soon as its available), but will somebody hire this genius already? He's way too good at goofy shit like this to be using all of his time on it. Full city schematics, low level programming, developing your own custom compiler and collision-detection tools? NES or no, this is still impressive. Where is a hiring game company when you need one?

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