Cleaning Out My Closet
So, Day Two here in New Job Land, the place where only happy things grow. Of course, minds and ideals change as the days wear on (see my old postings about ORNL or particularly the Citizens Bank stuff hidden deep into the dark recesses of this blog for proof), but fuck it: I'm happy.
Regardless, I'm slowly getting a grasp on what needs to be done and after a 2+ hour talk with the other geek in charge I believe I have a good idea on where we are and where we need to go to get things moving in the Right Direction (tm). Of course, having a good Geek Compass (available at stores everywhere) should provide us with that direction, and I believe mine is within good working order.
I told you I loved metaphors.
On the World of Warcraft side of things (as there tends to be these days), fear my level 12 Tauren warrior! To put things in perspective against City of Group-Up-Or-Die, I'm level 12 in WoW, but after level 6 or 7 in City of Boredom, you are forced to group up with others or die. All of the baddies travel in packs, something that you learn quite quickly will spell certain doom for yourself. This is where Blizzard simply excels in game design: They recognize that some players simply don't enjoy grouping up. 95% of my time in WoW has been alone, and I like that fact. Sure I've teamed up every now and again, but by en large, I'm alone and I like it that way.
On a game design note, CCG Workshop I think could be a great outlet for some game design ideas of mine. I'm pretty much knee-deep in CCGs, as I work on one and might be starting to work on another, and this is basically a framework/engine that allows you to create your own games and script their behaviors accordingly. I love that idea and if it takes signing an NDA (non-disclosure agreement), I'm not stranger to that. Whatever It Takes, as the saying goes.
Lastly I've kinda stumbled onto a game design I wasn't truly prepared for. I've been on a Half-Life 2 mailing list for awhile now and have spoken with some very cool, interesting people while doing so. Here lately I've kind of stumbled my way into speaking with another guy about the possibility of creating a mod that is very exciting to me and could have big possibilities. We'll see how things end up, but I think if the right people get together on this Big Things Could Happen. Definitely a side project, but I really enjoys the Labors O' Love, and this sounds like one of those ordeals.
Regardless, I'm slowly getting a grasp on what needs to be done and after a 2+ hour talk with the other geek in charge I believe I have a good idea on where we are and where we need to go to get things moving in the Right Direction (tm). Of course, having a good Geek Compass (available at stores everywhere) should provide us with that direction, and I believe mine is within good working order.
I told you I loved metaphors.
On the World of Warcraft side of things (as there tends to be these days), fear my level 12 Tauren warrior! To put things in perspective against City of Group-Up-Or-Die, I'm level 12 in WoW, but after level 6 or 7 in City of Boredom, you are forced to group up with others or die. All of the baddies travel in packs, something that you learn quite quickly will spell certain doom for yourself. This is where Blizzard simply excels in game design: They recognize that some players simply don't enjoy grouping up. 95% of my time in WoW has been alone, and I like that fact. Sure I've teamed up every now and again, but by en large, I'm alone and I like it that way.
On a game design note, CCG Workshop I think could be a great outlet for some game design ideas of mine. I'm pretty much knee-deep in CCGs, as I work on one and might be starting to work on another, and this is basically a framework/engine that allows you to create your own games and script their behaviors accordingly. I love that idea and if it takes signing an NDA (non-disclosure agreement), I'm not stranger to that. Whatever It Takes, as the saying goes.
Lastly I've kinda stumbled onto a game design I wasn't truly prepared for. I've been on a Half-Life 2 mailing list for awhile now and have spoken with some very cool, interesting people while doing so. Here lately I've kind of stumbled my way into speaking with another guy about the possibility of creating a mod that is very exciting to me and could have big possibilities. We'll see how things end up, but I think if the right people get together on this Big Things Could Happen. Definitely a side project, but I really enjoys the Labors O' Love, and this sounds like one of those ordeals.

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